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if we get an onslaught of mediocre "lethal-company-likes" in the wake of that game's success, i'm going to be pissed - though i will say that i think content warning is worse than a cut-and-dry ripoff would be. a number of the developer's decisions actively confound me, such as including human fall flat movement physics... in a first-person game. why? for what reason? does this add anything other than a slight sense of detachment from my player character? content warning is yet another entry in the endless list of popular multiplayer games that needlessly combine popular gameplay trends to create gimmicky experiences with little-to-no replay value. you might laugh at it with your friends, but only because you'd laugh at anything this stupid with your friends.
oh, and we didn't end up laughing at it. we ended up fighting, because this game punishes you heavily for exploring. this makes the second refund on my steam account. at least the monsters were cute.
oh, and we didn't end up laughing at it. we ended up fighting, because this game punishes you heavily for exploring. this makes the second refund on my steam account. at least the monsters were cute.