Dear Esther: Landmark Edition

Dear Esther: Landmark Edition

released on Sep 20, 2016

Dear Esther: Landmark Edition

released on Sep 20, 2016

A remaster of Dear Esther

Dear Esther is a first-person game about love, loss, guilt and redemption. Driven by story and immersion rather than traditional mechanics, it's an uncompromisingly emotional experience.


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Dear Esther is a beautiful game. It gives you the opportunity to take in both the environment and the soundtrack, both of which are stunning. As you walk through the landscape you realize how much work has been put into this game by the developers. And it's all worth it, for this game is an experience.

Establishing the genre of "walking simulators", Dear Esther is definitely that. But I don't say that in a derogatory way, but instead in a way that the game embraces this game style to a maximum extent. The story is not told to you directly, its there for you to figure out, for you to interpret and to let it sink in as you continue your journey on the island. You find all these pieces, but how are they put together?

There's not many answers given, and I think that's kind of what the devs had in mind creating this game. They wanted to make this game a personal experience, unique and different from any other player's and I think they succeeded.

I definitely recommend playing this game, especially at least two times where you on the second playthrough listen through the directors commentary. It gives a good insight in the making of this game and you can hear how passionate the creators are about this game, that tells me how much thought and care was really put into it.

an OG walking sim with a decent lead up and excellent end. I dig it.

Qué bonitos los paisajes de Galicia

That's what I'm talking about! That's why he's the MVP! That's why he's the GOAT! T H E G O A T !!!

Played for achievements, did not pay attention to the story. Owe this one a real look

Jugando a esta versión tras la edición original sirve, fundamentalmente, para apreciar un poco mejor lo que años de progreso técnico pueden haber hecho más difícil de percibir, o para acabar con la ofuscación tirando de los comentarios del equipo original. Una parte mía lamenta la pérdida de esa ofuscación y no puede evitar tener sentimientos negativos hacia esta obra, a pesar de que, a todos los efectos, se trata de la misma. Pero otra se alegra de haber podido conocer de cerca los pensamientos y formas que hubieron antes, aunque sea a coste de esa pérdida.

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Playing this version after the original one fundamentally serves to appreciate a little better what years of technical progress have made more difficult to perceive, or to dissipate ambiguity by pulling the original team's commentary. Part of me regrets the loss of that obfuscation and can't help to harbor negative feelings at this edition for that despite being basically the same game. But another is glad to have been able to get a closer look at the thoughts and ideas that went before the final text, even if it meant losing that ambiguity.