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The gluttonous King Dedede has stolen all of the food from the inhabitants of Dream Land for a midnight feast, so Kirby, a resident of Dream Land, goes to retrieve the food and stop Dedede. Kirby's Dream Land plays like other platformers of the 8-bit and 16-bit era of video games: Kirby must use various natural abilities and occasionally external abilities or items while heading toward the goal at the end of each level. Like many 1980s-era platformers, the player can accumulate points, with an extra life granted when the player has enough points. However, because Kirby lacks a save function, scores are not recorded. Also, there are no save files, so the player has to start over again when the Game Boy is turned off, if the player chooses to return to the title screen after a Game Over, or if the player resets the game. All levels are played on a two-dimensional plane, letting Kirby move only left, right, up, and down. Kirby can walk, jump, and fly. Kirby can also inhale objects and enemies, swallowing them or spitting them out as projectiles.
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Not even the copy ability was here yet. It's just an easy, cozy, short 2d platformer. There's not really an actual point in playing it today, but it's a nice historical kind of thing, since this is not only Kirby's first game, but it's also his first look. He's gray, you've got iconic bosses like Whispy Woods and King Deedee showing up here along with him. There's only 5 levels, with the last one being a boss rush ending with the final boss, so yeah it's REAL short.
It's odd, because I really don't have too much to say about this one. I feel like it's real simple for what it is. The fact that this pink circle went from beating up a penguin to killing gods and souls is real funny to me though, I'll say that.