A side-scrolling installment in the beloved Kirby series, Kirby: Triple Deluxe uses the 3D features of the Nintendo 3DS to allow Kirby to move not only from left to right, but also from the foreground to the background. Kirby also gets an “inhale everything” ability that can be used in specific parts of each stage to help him clear anything blocking his path. As always, Kirby has the power to inhale his enemies and take on their abilities. Each copy ability can let him do a variety of actions and moves, depending on which buttons are pressed. Kirby: Triple Deluxe includes a huge number of collectibles for players to find, from hidden 8-bit keychains to Sun Stones. The game takes advantage of 3DS StreetPass feature to deliver bonus items to players
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The first thing that stands out with Triple Deluxe to me is the presentation. This is a damn gorgeous colourful kirby game that is very pleasing to the eye. Every world and scenario just has that Kirby charm that Kirby's Adventure established but maximized. Everything has tiny details down to enemies snickering if you manage to miss hitting them. Just so many tiny details that give this game's world so much soul.
Gameplay-wise it is pretty much exactly the same as Kirby's Adventure, most of the copy abilities from that game are back along with some new ones like the Circus or Bell abilities. They are fun to use, but not the most practical. All copy abilities have a big moveset, even Stone which is one of my least favorite copy abilities is so fun to use in this game with it's expanded moveset.
With this being Kirby's first game on the 3DS, most levels are designed around having a foreground and background you can at times switch between. A lot of puzzles and setpieces play with the 3D perspective in creative ways. Of course, you can always play with the 3D turned off and it still won't feel out of place.
The big selling point of this game that is also on the box-art is Kirby's Hypernova, that allows him to just swallow everything in his path. These are cool segments in levels that give this game a more cinematic feel, but doesn't really do anything for the gameplay, it's mostly there for presentation. There are some cool puzzles they hypernova sections to have, but those are usually brief and rare.
I enjoyed my time with Triple Deluxe as going for the 100% was also really fun. Similar to Squeak Squad, 100%ing this game usually has you exploring levels more to find special items, in this game being sun stones, and are usually easy to come by. A lot of them involve solving some sort of puzzle which was fun. One of the better 2D Kirby titles, does everything right - though nothing too groundbreaking.
Look, maybe it's because we just haven't played Robobot yet, but we think this game goes MASSIVELY underappreciated and it's so sad it has Middle Child Syndrome between it and Return to Dream Land. This game is super fun! Hypernova is a fun Obligatory Game-Specific Superpower even if it's mostly just a puzzle solving tool later on, the 2.5D Level Design of going between planes VB Wario Land style is very fun, and the bosses are fun (EXCEPT FOR THE LAVA FROG FUCK THAT GUY). And of course, Taranza. If Pikmin 2 didn't make us love weird Nintendo bug guys long before him, he'd make a compelling follow-up.
We'd go as far as to say it's our favorite Kirby game... is that weird???