A remake of La-Mulana
La-Mulana is the “Ruins Exploration Archaeological action game” in which the player seek the “Anthropo-origin”, sleeps in the Huge Ruin La-Mulana, which is said the beginning of whole the civilizations. Various types of traps for blocking infiltrators are awaiting inside the ruins, and sentinel-monsters are roaming about. Target the deepest point of the ruins by figuring out riddles, putting off the monsters and deactivating the traps. The way to the goal will be extraordinary, more complex riddles will be waiting for you as you come deeper point. Handle Professor Lemeza to find out the Anthropo-origin!
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A flawed masterpiece.
It will make you feel the smartest man on earth, and at the same time, the dumbest.
I truly recommend this if you really have the patience for obscure, wierd riddles and constant punishment. the feeling you get for solving these is immaculate.
This is the type of game that will require you to take notes of everything to even have a chance to solve it.
Also, banger soundtrack. I didn't expect this game to have such good music.
It will make you feel the smartest man on earth, and at the same time, the dumbest.
I truly recommend this if you really have the patience for obscure, wierd riddles and constant punishment. the feeling you get for solving these is immaculate.
This is the type of game that will require you to take notes of everything to even have a chance to solve it.
Also, banger soundtrack. I didn't expect this game to have such good music.
A frustrating, unrewarding game that punishes exploration at much as it requires it.
The puzzles themselves are fairly straightforward but they're locked behind an item that you haven't unlocked so you mentally solve the puzzles within seconds of encountering it (they often give so many clues there's no chance you could mess it up) but have to wait 15 hours until you unlock the item required to actually plug in the solution.
Sometimes a puzzle will make a change in a random area, so your progress will stall for an hour until you find a door that spawned from thin air in a random area after a boss fight.
Exploration requires more consumables than it rewards, so sometimes you'll be grinding low level enemies so you can buy a 400 gold item that is necessary to make progress.
A well designed hard puzzle is one where all the elements are available to you but it requires ingenuity to see how they fit together. This is more like a word search someone won't let you complete until you look under every object in the room to find a pen.
The puzzles themselves are fairly straightforward but they're locked behind an item that you haven't unlocked so you mentally solve the puzzles within seconds of encountering it (they often give so many clues there's no chance you could mess it up) but have to wait 15 hours until you unlock the item required to actually plug in the solution.
Sometimes a puzzle will make a change in a random area, so your progress will stall for an hour until you find a door that spawned from thin air in a random area after a boss fight.
Exploration requires more consumables than it rewards, so sometimes you'll be grinding low level enemies so you can buy a 400 gold item that is necessary to make progress.
A well designed hard puzzle is one where all the elements are available to you but it requires ingenuity to see how they fit together. This is more like a word search someone won't let you complete until you look under every object in the room to find a pen.