Lies of P

Lies of P

released on Sep 18, 2023

Lies of P

released on Sep 18, 2023

Inspired by the familiar story of Pinocchio, Lies of P is an action souls-like game set in a dark Belle Époque world. Guide Pinocchio on his unrelenting journey to become human.


Released on

Genres

RPG


More Info on IGDB


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Le souls le plus unique auquel j'ai pu jouer (L'ambiance, la DA, les ost, l'histoire), le système de parade est parfait et on ressent une vrai maitrise du jeu, le jeu n'est pas aléatoire contrairement à ELDEN RING.

This review contains spoilers

Apesar de eu ter achado um Soulsborne sem muito de novo ou inovador pras mecânicas do gênero, mentiras do P me fisgou de um jeitinho gostoso que me fez querer aproveitar cada parte dele (Principalmente as lutas com a Irmandade da Lebre Negra).

Fun game. Bosses were very cool, sadly not a huge fan of the puppet aesthetic and the enemies sadly had little variety to them. Hope the dlc addresses some of this

The soulslike with the most personality and the best story available on the market today. I dare say its lore is BETTER than Dark Souls' (not that that's hard, but okay).
P is simply the most handsome character in ALL games.
The plot honestly isn't that great because from the very first moment I encountered the final villain, it was obvious. It was obvious the whole time.
The concept of lying in this game adds a lot to the replay factor, making you have to play multiple runs to get the full experience. Basically, you can be a nice puppet at first, and a total JERK puppet in second time.
I HIGHLY recommend it, whether it's on sale or not.

This was just awesome. Lies of P is far from perfect, but an incredibly impressive first showing for this studio. While not matching FromSoft’s masterpiece quality in some aspects, it revolutionises the genre in others, even surpassing the main Souls series.

When I first saw this game, I was instantly sold. A clearly Bloodborne inspired souls like, set in a dark retelling of the classic Pinocchio story, with one of the best main characters designs i’ve ever seen, while utilising a truth and lie choice mechanic. I mean it sounded like the best game ever, and now I’ve played it, it really did become the game it presented itself as.

First of all, the most important thing in a Souls game, it’s combat. And Lies of P delivers. The weapons in this game feel incredibly good to wield, and work so well. The weapon building mechanic is simply genius and allowing me to experiment and succeed with whatever I want is brilliant. Not only that, but a parry system like Sekiro’s, and a surprisingly deep and fleshed out tool with the Legion Arm. A great skill tree, and a perfect health system too. Lies of P just nails the combat. And as a result, running through the levels while fighting enemies feels amazing, and the bosses are fun too, (for the most part).

The levels are beautiful and super interesting locales. However, I do wish they were longer and had a bit more depth to them. I don’t mind a linear game, in fact, Darks Souls 3 and Bloodborne’s linearity are why I prefer them to Elden Ring. But I do think Lies of P could have done a bit more to make these areas feel like lived in locations to get lost in like FromSoft games do. I actually appreciate their linearity, but they felt slightly too much like hallway levels at times.

As you’re progressing through these levels, the game is telling the story of Krat and its characters, and I think it does a great job of this! Both the main story and it’s side lore are great. It didn’t fall for the trap of being cryptic just because FromSoft games are, and I enjoyed the story it told more because of that. There’s a lot to like here!

And now, the Bread and Butter of every Souls game, it’s bosses. They’re good. Just good, not stellar. There’s only one boss in the game I would say lives up to the FromSoft level of quality. But they’re all pretty fun and I didn’t dislike any of them. Unfortunately I think there are quite a few cases of animations being misleading or clumsy. In which you can’t tell when the boss will swing or attacks seems unnatural. This might be an Elden Ring thing, but whether it’s intentional or not, I just don’t think it’s as fun as the dance of a great boss. I still think Dark Souls 3 has the crème de la crème of bosses, in which each encounter feels like a two-person dance, and not Lies of P’s/Elden Ring’s ‘memorise these awkward timings to win’. I also think maybe some of these bosses had too little health because sometimes i’d just swing away and tank all their hits and sometimes I felt my wins weren’t really deserved? Anyway, bosses, while a little clunky, were still fun and that’s all that matters really.

Lies of P is a fantastic Souls game that borrows a lot of FromSoft’s homework, but ultimately stands on its own two feet. It’s got some great combat, an excellent soundtrack, and one of the coolest settings and atmospheres I’ve experienced in a while. A truly stellar first outing, and I’m beyond excited for whatever this studio is cooking next.

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