Samus Returns was a game I was sort of conflicted on upon first starting out, mainly because I just didn't feel the same way I did when I played Zero Mission and got absorbed into it. However, I didn't feel the same way I did with the original where I just really didn't click with it, so I decided to keep going. I'm happy to say that it did eventually click with me, and while I don't like it as much as Zero Mission, this game is still really great for the most part. The game honestly feels a little clunky, not in the way that NEStroid and Return of Samus are, but just not as smooth as Zero Mission. Some of the systems also just took a while to get used to, like the Melee Counter which felt sort of strange. I love the idea but sometimes enemies would charge at you while you're in the middle of platforming, mainly this is with the flying enemies. The early game also just felt the most tedious and I wasn't too invested until I got to Area 4 or even the end of Area 3. I think mainly I just found the Alpha Metroids more of a hassle to fight rather than anything fun or intense like the rest are. The game is also just a lot more difficult than I expected, since things still do a ton of damage later even with the Gravity Suit. Still though, the mid and late game segments were a lot more fun and I was a lot more invested once I got to the later stuff. The new abilities were pretty cool and using the returning ones was pretty fun too. The Aeion abilities were really useful/fun to work with and that definitely added a lot to the overall experience. The bosses are pretty fun too though they are pretty challenging, especially on the first couple of attempts. Overall, Samus Returns is a really good game that suffers from an early game that wasn't the most investing.