Princess Peach: Showtime!

Princess Peach: Showtime!

released on Mar 22, 2024

Princess Peach: Showtime!

released on Mar 22, 2024

The wicked Grape and the Sour Bunch have taken over the Sparkle Theater, and now it's up to Peach and the theater's guardian Stella to save the play––and the day! Peach can transform and use fantastic showstopping abilities to face off against the Sour Bunch. Fend off the Sour Bunch with sensational swordplay as a swordfighter...en garde! In another role, Peach puts on her detective hat to find out whodunnit in a museum mystery. From kung fu master to pastry chef, Peach’s roles give you distinctly powerful ways to save the play!


Also in series

Super Princess Peach: Parasol Fall
Super Princess Peach: Parasol Fall
Super Princess Peach
Super Princess Peach

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A solid variety of gameplay that does end up feeling a bit shallow in its wide ambition. Nothing particularly challenging, but some varied and streamlined gameplay with cute visuals and music.

Boas ideias que acabam não sendo exploradas em todo o seu potencial. O jogo diverte, mas deixa a sensação de que poderia ir muito mais além. Além disso, a falta de desafio e o conteúdo pós-game preguiçoso são outros fatores negativos.

Decent enough, and whilst challenging in places, is perhaps a bit too simple as well. In some aspects, reminds me of a less baffling Balan Wonderworld. Different costumes with different abilities, not a lot of actions to perform and an odd antagonist, although this is definitely a lot better than that game.

My favourite costumes are the kung fu, sword fighter and ninja ones. Maybe the cowgirl as well. The detective levels were probably my least favourite.

It looks nice and has some nice music too, but is probably a bit too simplistic for me to get too much enjoyment out of.

Very handhold-y to the point where trying to 100% the game is more painful than the lack of difficulty. Despite the amazing performances of this game (pun intended) I was rooting to finish this game.

ugh i really wanted to finish this but towards the end i just ran out of steam

i was a big fan of the original super princess peach and this was a bit disappointing to me. i've seen a lot of discourse online about the game being too easy but in my opinion good-feel never knew who their intended audience was the entire development cycle. there are definitely some levels and boss fights that i think would be trickier for younger kids, but i can't definitively say that when at the same time others can be swept through. kirby is easier and more geared towards younger players than this imo, princess peach showtime feels like it was made for people who like peach and nothing more.

the gameplay is sluggish for a platformer, and if anything it shows that the switch's hardware is aging at a breakneck pace. i didn't understand why there were long loading times and choppy gameplay when yoshi's crafted world (which i'm assuming it shares an engine with) ran just fine. i liked the idea of having multiple different powers/worlds for peach to use but none of them were very memorable.

i think what kills this game the most is that it's so detached from it's source material that it feels more like a game featuring princess peach than a princess peach game if that makes sense? like yeah there are the toads but you get locked away from them in the very beginning of the game, the stellas and theets are cute but the fact there were little to no callbacks to the broader mario series made me wonder why i was even playing the game in the first place. i don't have an issue with an original story, but it would've been nice to have some more references.

anyways if anything this made me want to go back and replay super princess peach so i'm sure i'll have a way better time with that