Rockman EXE Phantom of Network

Rockman EXE Phantom of Network

released on Dec 27, 2004
by Capcom

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Rockman EXE Phantom of Network

released on Dec 27, 2004
by Capcom

Rockman EXE Phantom of Network is a video game in the Mega Man Battle Network series for mobile phones developed by Capcom. The game was only released and made available in Japan. It is most well known for featuring five original characters that did not appear in any other video games: the magician Mr. Hat with his NetNavi HatMan and son Shuichi Ubochi as well as the NetNavis JammingMan and Cache. All of these characters, however, appeared in the Rockman EXE anime series. The game was followed by a Japan-exclusive sequel for mobile phones entitled Rockman EXE Legend of Network.


Also in series

Mega Man Battle Network 6: Cybeast Falzar
Mega Man Battle Network 6: Cybeast Falzar
Mega Man Battle Network 6: Cybeast Gregar
Mega Man Battle Network 6: Cybeast Gregar
Mega Man Battle Network 5: Team Colonel
Mega Man Battle Network 5: Team Colonel
Mega Man Battle Network 5: Team Protoman
Mega Man Battle Network 5: Team Protoman
Mega Man Battle Network 4.5: Real Operation
Mega Man Battle Network 4.5: Real Operation

Released on

Genres

RPG


More Info on IGDB


Reviews View More

I'm so glad I can play these now and read them too. It's like 2 new brand games from Capcom but instead they're too busy trying to forget about Taisen. Played on PC for PoN but the emulator could use some work since the sound glitches a lot. Hopefully the new one comes out soon or I'll just have to try on steam deck where it's reported to be better?

What a miserable time it was getting the final chip for all PAs. AquaTwr3 S only drops from rank 10-S on 1 specific encounter in the final secret area and you also don't have lock enemy like other games. It involves killing a HardHeadSP on a holypanel and 2 other unique enemies further skewing your drop chance by 1/3. Every other tower variant has multiple encounters or just aren't part of the PAs. Now just me being salty but wish we got a lock enemy instead of bustermax... (whole other big issue with rereleases of Megaman games in general)

Come to find out there isn't even anything after getting all the stars. No extra stars with a special code, no new boss forms and not even a credits picture. Did they think no one would buy all the chapters and 100% on a phone?

Holy shit these have online ranking built in and it got implemented here. Each month there's a set 10 rounds of viruses and you're scored on these criteria. Did a few attempts with my post game folder so I'm sure it could be refined more and it does kind of depend on your draws but damn this is sick. Imagine a new game with more restrictions like mb chip limits, specific folders, damage maximums, etc. Capcom will just make it have no crossplay.

You can get the dumped games here from the googledrive and the fan translation here. You can play it on PC or steam deck (seems to be the best way) but you should also get this for PC if you don't want to deal with magnifier/OBS shenanigans.

Phantom of the Network and Legend of the Network are actually full fledged games for the series with PoN following the original 3 games and LoN the later ones. I can't believe we got these games before Chrono X.