An open-world action/adventure game in which a young wanderer, along with a stolen magical sword and his steed companion, trespasses a cursed land, makes a deal with an ancient being to bring a sacrificial victim back to life, and sets off to fulfill his end of the bargain, which involves tracking down and infiltrating the abodes of sixteen colossi and sacrificing them to achieve his goal.
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What can I say? I first played Shadow of the Colossus when I was ~five, I remember initially playing the demo and begging my family for the full game (which i think i got around launch? idk might’ve been no more than a year later).
It’s a great game in a way that’s hard to put into words imo, it’s not some kind of mechanical masterpiece if that’s what you’re coming in looking for, as i’ve gotten older i wouldn’t say it’s as great as a i remember it (though it’s still great) but that first playthrough was a transformative experience at the time, especially for someone who was mostly used to playing trashy licensed games back then. All these years later, I still hold it dearly and some of the brainworms that worked their way into my head remain.
This is my first review so I know it’s not exactly an informative, in-depth read by any metric, but SotC is important to me, so I wanted to get this out as soon as I could.
It’s a great game in a way that’s hard to put into words imo, it’s not some kind of mechanical masterpiece if that’s what you’re coming in looking for, as i’ve gotten older i wouldn’t say it’s as great as a i remember it (though it’s still great) but that first playthrough was a transformative experience at the time, especially for someone who was mostly used to playing trashy licensed games back then. All these years later, I still hold it dearly and some of the brainworms that worked their way into my head remain.
This is my first review so I know it’s not exactly an informative, in-depth read by any metric, but SotC is important to me, so I wanted to get this out as soon as I could.