In the near future, a mysterious, growing, black void appears at the Earth's southern pole. Unable to determine its cause and powerless to stop its deadly encroachment, humanity sends an elite team of explorers into the heart of the phenomenon, just as Strange Journey's look and feel represent a return to the heart of Shin Megami Tensei, bringing to mind the all-time classic Nocturne. With over 300 demons to bribe, coerce, and negotiate with to gain assistance in battle, Strange Journey is every bit the deep, rewarding RPG experience fans have come to expect from the SMT franchise, yet delivered with a fresh new sci-fi story that taps into mature themes of morality and introspection.
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Just an amazing game, I can’t imagine it appealing to everyone thanks to being a hardcore dungeon crawler and containing some sudden difficulty spike bosses but I love nearly everything about Strange Journey. I have to say the soundtrack is absolutely nuts for a DS game, Meguro is a magician as always. The level of immersion the music and backgrounds gave me is pretty much unmatched and it’s all complementing a great story with gameplay that’s always satisfying.
One of the best stories in the Megaten franchise and combat about as good as any other entry despite lacking the by now series staple press turn system, bogged down by baffling dungeon design in the later game. Compounded with issues I already have with the gameplay of most Megaten games I cannot say I enjoyed this one too much. The remake is better at least.