A mod for Doom
SIGIL II is the unofficial sixth episode for 1993’s DOOM. SIGIL II requires the registered version of DOOM to run.
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Bit of a vibe honestly, the cold dusk night over all the hellish horror. Some really cool, striking environments but I do think feels a bit too Doom 1-ish? Not that that's an explicitly bad thing it's just that's what Sigil 1 was doing and this doesn't feel like it massively evolves on it. Paces itself so that I didn't mind much in the moment though and was just having a good time 😎
I played a month or two ago before I realized I could put a review here. Without over analyzing it this is my experience. The first one was fun, this one I didn't enjoy myself. It reminded me of when I played the last expansion of Wolfenstein 3D I finished it it just felt like a drag. Also I played all the games mentioned in the review back to back.
Bigger, more ambitious, but ultimately not better than it's predecessor.
In Sigil II's attempt to one-up the previous episode, it introduced more frustration with the excessive enemy counts, cyberdemon spam, and odd monster placement.
I can appreciate the added difficulty, but not when it often feels cheap and overly punishing.
This episode also pushed the roster of demons to it's limit. Never before have I so sorely missed the presence of DOOM II's new monsters.
But it's still DOOM. So it's still fucking awesome.
In Sigil II's attempt to one-up the previous episode, it introduced more frustration with the excessive enemy counts, cyberdemon spam, and odd monster placement.
I can appreciate the added difficulty, but not when it often feels cheap and overly punishing.
This episode also pushed the roster of demons to it's limit. Never before have I so sorely missed the presence of DOOM II's new monsters.
But it's still DOOM. So it's still fucking awesome.
On one hand I gotta say I'm impressed by Romero's dedication to making maps for Doom 1. The first Doom has a very particular balance to its weapons and monsters and Romero's very good at playing with that balance and making cool levels with it.
On the other hand: holy shit dude we gotta get John on Doom 2 so he can start putting Hell Knights in levels as "big imps" instead of Hell Barons. You fight SO many hell barons in this thing.
On the other hand: holy shit dude we gotta get John on Doom 2 so he can start putting Hell Knights in levels as "big imps" instead of Hell Barons. You fight SO many hell barons in this thing.