Star Wars: Knights of the Old Republic II - The Sith Lords

Star Wars: Knights of the Old Republic II - The Sith Lords

released on Dec 06, 2004

Star Wars: Knights of the Old Republic II - The Sith Lords

released on Dec 06, 2004

Star Wars Knights of the Old Republic II: The Sith Lords is a sequel to the blockbuster RPG Star Wars Knights of the Old Republic. Players continue to enjoy the title's emotionally compelling and story-driven theme, additions to features such as new characters, classes, locations and force powers as well as a deeper look into the founding lore.


Also in series

Star Wars: Knights of the Old Republic - Remake
Star Wars: Knights of the Old Republic - Remake
Star Wars: The Old Republic
Star Wars: The Old Republic
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic

Released on

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Reviews View More

“There is no strength in the hunger he possesses… and the will behind his power is a primal thing. And it devours him as he devours others—his mere presence kills all around him, slowly, feeding him. He is already dead, it is simply a question of how many he kills before he falls.”

Simply one of the finest RPGs ever made and definitely my favorite.

The game doesn't work. I have tried countless times on different systems, and have never gotten past the initial tutorial. I believe the people who say it's the quintessential story deconstructing the myth of the jedi... but is a game that cannot be played even a game?

KOTOR 2 is even better than I remember. If I had a dime for every time Obsidian made a superior-albeit-rushed sequel to a more well-received game, that became retroactively held in higher regard, I’d have two dimes. Which isn’t a lot but it’s odd it happened twice.

This review contains spoilers

IMPORTANT: replayed with the TSLRCM.
It's important to go back and replay some old games. I played for the first time in the original Xbox and I was really young. I always hated the insane amount of bugs of this game. However I decided to play after a long time this game and due to cut content problems I decided to play with TSLRCM.
This game is truly a masterpiece in writing and in using RPG mechanics to actually communicate something to the player - in fact: Chris Avellone was the lead designer. I understood this pretty early in the game; I always felt that Peragus was shit, but actually it's great. It's really different from Taris: Taris is engaging, rich of people and quests, while Peragus is empty, there is nothing to do and it feels dead even before destroying it. You feel that this is a deep story of people that need to be healed even from the beginning. During the game you always feel the wars that happened, especially in Iziz (Onderon questline).
Kreia is easily one of the best character ever created in a videogame and in the ending when she says that she hates the Force is moving. Sara Kestelman did a perfect job, one of the best voice acting in videogame history.

What a game. A masterpiece, even twenty years later. One of the finest Star Wars pieces of media and, even if you disagree with certain writing choices like I do (particularly regarding Kreia), they present their piece well.