Tales of Kenzera: Zau

Tales of Kenzera: Zau

released on Apr 23, 2024

Tales of Kenzera: Zau

released on Apr 23, 2024

Wield the dance of the shaman. Reclaim your father’s spirit. Brave the beautiful and treacherous land of Kenzera with the God of Death in Tales of Kenzera: Zau, a metroidvania-style adventure crafted by Surgent Studios.


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The land of Kenzera is a fun land to explore. The level themes that are featured, whether they be mountains or treetops, are extremely pretty. The game is mostly linear, although you can return to old levels in order to obtain upgrades using new platforming moves. The story covers themes of grief, and is a major part of the experience. The voice acting does a wonderful job selling the emotions of the character's.

Switching between the melee based sun mask and the long-range moon mask is quick and intuitive. It's incredibly fun to enter combat and completely obliterate everything that stands in your way by using different attacks and special moves. My biggest gripe with the game is that it's a bit too easy to lose track of Zau during combat. This is only an issue towards the beginning of the game, though, as by the end of the game you're experienced enough to handle anything the game throws at you.

I started the game on one of those nights when I was browsing the entire PS Store and couldn't find anything appealing. I tried ten games one after the other, but none suited my mood. I wanted something fast-paced and dynamic that I could start playing immediately, without long dialogues or cinematic pretensions. Tales of Kenzera: Zau turned out to be exactly what I needed.

Colorful and visually pleasing, the game can easily appeal to gamers like me who aren't necessarily looking for a big challenge. Most of the time, the game feels like a walk in the park, except for the 1-2 moments where it forces you to run from some danger without giving you time to get your bearings (like the lava chase at the end).

However, there are a few drawbacks. The combat units lack variety, with only 4-5 different types to destroy. Additionally, it feels lazy when the game makes you go through a level twice - once in one direction and once in the other.

Overall, I'm satisfied. It gave me a a sense of healthy disengagement that only a solid 6/10 game can offer.

Fácilmente el peor metroidvania que he jugado

Ein gutes Metroidvania in einem unverbrauchtem Setting. Es hat eine einfache aber emotionale Story über den Tod und die Trauer, über das Erwachsenwerden und über Liebe. Gameplay-technisch ist es grundsolide. Gut verständlich und ziemlich einfach anzuwenden. Bei dem Upgrades gibt es viel altbekanntes, aber auch 1 oder 2 frische Ideen. Leider hat das Spiel in einigen Situationen eine zu unpräzise Steuerung vor allem in der Luft. Da kann es gerade bei den kleinen Sprungherausforderungen zu Frust kommen. Dazu kommen noch fliegende Gegner, die viel aushalten, ein zielsuchendes Projektil haben und einen vergiften. Purer Hass. Dann kommt im späteren Spielverlauf noch Gegner mit Schildern und ja die fliegenden Giftviecher haben auch öfters ein Schild. Dennoch ist Tales of Kenzera: Zau grundsätzlich ein einfacher Vertreter des Genres ist und für Neulinge einen guter Einstieg ist. Die Karte ist nicht allzu groß, es ist relativ linear, bis auf ein paar Herausforderungen und Kämpfe kommt man gut durch. Vielleicht ist das Hin-und-Her-Wechseln der Masken noch etwas nervig, aber nicht kompliziert.
Was ich noch vergessen habe zu erwähnen, das Spiel sieht von vorne bis hinten richtig schön aus. Sowohl die Welt als auch die Designs gefallen mir gut.
Ich empfehle das Spiel jedem, der ein gutes MV sucht, dass weder lange geht noch schwer ist, also eins für Zwischendurch. Wer gerne mal in das Metroidvania schnuppern möchte, liegt mit dem Spiel auch nicht falsch

It's not enough this, it's not enough that... Honestly, I don't care. A good, solid light metroidvania with a great premise, nice representation and correct fundamentals all around.

Tale of Kenzara : Zau has been on my radar since its announcement at the last game awards.

A relatively short game but full of passion and a very heart warming story about grief and how one can process it. The gameplay and soundtrack were very solid as well and at times the game even surprised me in some of the battle challenge. Not to mention a beautiful art style mixed with African culture, giving this game a proper identity.