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Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of waiting, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik. Join forces with your former foe Rimat and battle against scores of angry denizens, preventing their dastardly machinations from being realized. Zeno Clash 2 welcomes new players to the Zeno Clash universe with a new game that will bring them into the universe and fill them in on the backstory. Returning players will delight in the connections between the new settings and the first adventure. All players will thoroughly enjoy playing a first-person brawler that provides a rarity in modern gaming: a truly unique experience. Zeno Clash 2 has beefed up its combat engine with precision punch targeting, blocking, and high-impact hits that only make the bone-crunching, face-rattling fistcuffs more satisfying. The new "Lock-on" function gives players a wider range of control for dishing out the damage. New RPG mechanics will allow Ghat and Rimat to punch harder, defend better, and recruit more powerful allies to aid in their quest. Zeno Clash 2 now harnesses the full power of the Unreal III engine to bring the bizarre and beautiful world of Zenozoik to life. ACE Team's boundless imagination brings gamers into a universe of surreal foes, fantastic locations, and truly unique visuals that is unlike anything else you will ever play. With the newly added drop-in/drop-out co-op play, Zeno Clash 2 invites you AND a friend to dive once more into the fray!
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Anyways, mechanically this is more complex, but I feel a bit like I miss the simplicity of the first. The introduction of combos is welcome, but there are 2 combos taught at the end of the tutorial that will carry you right through without error. The ally system is cool, but also sort of needless. You're pretty capable of taking on most enemies in the game on your own, even in groups, and the healing time on allies can mean you won't even be able to summon them when you most need them. You can level up now, but I wish this was a little more fleshed out and that maybe the XP was tied to enemies encountered rather than tokens found in the world but it does reward exploration and I was all too ready to explore.
This all may sound a tad underwhelming, but I can't speak more highly of the atmosphere these games offer. The design and mystery of Zenozoik make me want to see every corner, better understand the lives of these chimera. The score in this one is evocative of a time and place beyond ours, it's so good. A fantastic game and sequel and I'm looking forward to Clash. I'm late to the ACE party, but I'm eager to play more of their games.