Zeno Clash II

Zeno Clash II

released on Apr 30, 2013

Zeno Clash II

released on Apr 30, 2013

Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of waiting, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik. Join forces with your former foe Rimat and battle against scores of angry denizens, preventing their dastardly machinations from being realized. Zeno Clash 2 welcomes new players to the Zeno Clash universe with a new game that will bring them into the universe and fill them in on the backstory. Returning players will delight in the connections between the new settings and the first adventure. All players will thoroughly enjoy playing a first-person brawler that provides a rarity in modern gaming: a truly unique experience. Zeno Clash 2 has beefed up its combat engine with precision punch targeting, blocking, and high-impact hits that only make the bone-crunching, face-rattling fistcuffs more satisfying. The new "Lock-on" function gives players a wider range of control for dishing out the damage. New RPG mechanics will allow Ghat and Rimat to punch harder, defend better, and recruit more powerful allies to aid in their quest. Zeno Clash 2 now harnesses the full power of the Unreal III engine to bring the bizarre and beautiful world of Zenozoik to life. ACE Team's boundless imagination brings gamers into a universe of surreal foes, fantastic locations, and truly unique visuals that is unlike anything else you will ever play. With the newly added drop-in/drop-out co-op play, Zeno Clash 2 invites you AND a friend to dive once more into the fray!


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Zeno Clash
Zeno Clash

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Zenozoik looks more alive now thanks to UE3, but I can't help but miss what Source brought to it. Narratively this is the more impressive game, peeling back layers of this world I hadn't foreseen. My initial pull to Zenozoik was thinking about it's place in time, whether it was of Earth or a distant planet. These secrets are (partially) revealed in a way that makes you question the order of this world. Are the Zenos worthy of existing in a world of order? Can they even respond to order? The Corwid are seen to the inhabitants of Halstedom the same way the Zenos on the whole are likely seen by the world outside, if that world even still exists. They are a people without history or the means to live in a world devoid of chaos.

Anyways, mechanically this is more complex, but I feel a bit like I miss the simplicity of the first. The introduction of combos is welcome, but there are 2 combos taught at the end of the tutorial that will carry you right through without error. The ally system is cool, but also sort of needless. You're pretty capable of taking on most enemies in the game on your own, even in groups, and the healing time on allies can mean you won't even be able to summon them when you most need them. You can level up now, but I wish this was a little more fleshed out and that maybe the XP was tied to enemies encountered rather than tokens found in the world but it does reward exploration and I was all too ready to explore.

This all may sound a tad underwhelming, but I can't speak more highly of the atmosphere these games offer. The design and mystery of Zenozoik make me want to see every corner, better understand the lives of these chimera. The score in this one is evocative of a time and place beyond ours, it's so good. A fantastic game and sequel and I'm looking forward to Clash. I'm late to the ACE party, but I'm eager to play more of their games.

They made it like an open world with quantitative leveling, but what for? The plot hurts in the area of ​​logic, when kidnapped children with Stockholm syndrome are still drawn to the mother who shitted in the first part, the biological parents are shown as even more lousy, or even traitors. Then something interesting about the structure of this world begins to flash in the plot, secret places with additional revelation of the story help, in principle, the places are beautifully made.

I kinda love the philosophical conflict that this game's characters have. This game and its world has one of the best explorations of law vs chaos I have seen. Like the first the gameplay isn't good enough that I would do the combat without the story and atmosphere, but it's good enough not to get in the way of enjoying the other aspects.

A sequel that suffers by having been made open world unfortunately

I didn't get on as well with this one as I did its predecessor. For one, I think a lot of 1's charm is lost in the higher production value. Plus, for how "improved" the combat is touted as, it honestly feels worse to me? I just don't know.

It's Zeno Clash, but it's less like a waking fever dream and more like a real, functional video game this time!

It's still really weird!

And the lunging double fist punch looks really dumb!

I really like this game!!