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Popular reviews

So I knew the next Kirby game I had to play, Kirby's Dream Course, had a two player mode. I only ever played the single player for a bit years ago but never the multiplayer. I always heard it was more fun to play it that way, so I was excited to find out the NSO version supported online multiplayer. Me and my friend wheatie decided to play together.

This is essentially Kirby golf. Okay it's not quite that simple, it's a little more complex than that. The goal is the same as golf where you have to get it in the hole, and it tracks the amount of moves you do (at least in the single player) but you can change the angle of your shot in many more ways than golf, not to mention Kirby's copy abilities from Adventure are here. In the multiplayer mode, your goal is to have the most stars by the end of all 8 courses. You get a star by killing an enemy, two by getting in the hole at the end, AND you can steal the other persons stars if you're feeling devious. Me and wheatie played all 4 courses (except we sadly could not finish the final one because we disconnected at the very end) and I'd say we were pretty much tied in terms of how good we were at the game. It was chaotic, frustrating and a lot of fun and definitely the best way to play the game.

Going into the single-player though, while fun it definitely got a bit old after a while in comparison. Some of those later courses can have some really rough stages, especially since it's a bit different compared to the two-player mode. Instead of going for the most stars, you go for low par and survival. See, every time you kill an enemy, you get a tomato. You have 4 tomatoes from the start, and each time you make a move, it uses one. If you fall off the stage, automatic death. This can get quite frustrating since if you game over, it sends you back to the beginning of that course. It can be quite annoying if you get stuck on a particular level, but it could easily have been less forgiving and send you back to very beginning. Also that final boss, there's only one boss in the entire game and it feels so undercooked lol. You just spam the A button and Dedede's done. Either way, the single player is still fun, it's just not as fun as multiplayer.

Quick thing on the visuals and ost, they're both alright? Visuals are nice for the most part but the isometric angle can really make some of the stages look awkward. Especially with your line that shows where you're going to make the shot. If you played the game you'll now what I mean. The OST has some nice remixes but I found a chunk of it kinda forgettable which is a shame.

In the end though, I had a fun time (mostly cuz I played with wheatie), and it's definitely a better spinoff than Pinball Land. Next is the last spinoff before another mainline game, Kirby's Avalanche. Knowing it's a Puyo Puyo reskin, just like Mean Bean Machine, has me not looking forward to it because I got filtered hard by Mean Bean Machine lol. Ah well, look forward to that soon!

6.5/10

This is one of those games that remind me why indie games are so cool and why we need more of them. In no AAA or even AA game could I imagine the basic gameplay being to collect plants, identify them correctly and then sell them to various quirky characters in a gritty English town. That's basically what Strange Horticulture is all about. You take over a plant store full of strange plant varieties whose significance is only revealed as the game progresses. Day after day you are visited by the inhabitants of Undermere, the town in which the store is located, and have to deal with their personal problems by helping them with the right plant (and later elixirs). This may mean finding and offering a cure for a headache. But it can also mean that you are given the task of brewing a remedy to defend against demonic influences. Because, and this becomes clear rather quickly, there is an underlying mystical darkness that terrifies the inhabitants of Undermere. There are rumors of a shadow roaming the woods and wreaking havoc. A murder case, signs of a bloody ritual and a whole series of inexplicable incidents. The story remains quite linear. However, at certain key points in the game, you have an influence on the course of the story and the fate of individual characters. After all, as a horticulturist you have access to one or two poisons and the rude capitalist who wants to close down the store is rather unpleasant ;)

In terms of gameplay, there is hardly anything more to say. When you are not attending to the needs of your customers, you have to solve more puzzles in the vicinity of Undermere. To do this, you are given a new puzzle every day, which you must solve to identify a specific location on the world map. There you will then find more puzzles, more plants or new entries for the herbarium. I should mention here that the game's protagonist never actually leaves the store. The game only shows you the new locations as 2D drawings. However, the entire action of the game takes place exclusively in the plant store. This makes it clear that this is a small indie game with a tight budget. I have to say though that this didn't bother me in any way. The drawings of the scenes are very well done and are absolutely sufficient to give me the feeling of actually visiting those places. Otherwise, as I said, it's all about finding, labeling and watering plants and occasionally stroking the store's cat :)

Overall, I had a very relaxed and good time with this game. The story was quite exciting and sometimes even spooky, but it didn't blow me away. It remains too traditional for that and doesn't really offer anything that I haven't already experienced countless times in other games, films or books. What also bothered me a little was the fact that the basic game loop becomes quite monotonous. Looking up plants based on the descriptions in the herbarium, selecting them and then labeling them accordingly is not necessarily exciting. But it's not supposed to be. It's more of a game to sit back and relax. It's not quite my kind of game, but I can definitely see the appeal.

This review contains spoilers

"These guys won't stop comin on us"

OK DUDE THIS IS SOME VERY GOOD FRICKING SHIT!!!! I already knew that i was gonna love this game because it's a detective game and i love detective stuff!(detective conan my beloved) And i also have a few friends who really love the game, so that probably pushed my expectations higher.

Judgment introduces a bunch of new things that aren't present in the yakuza games. One of the new features is the investigation mode, which is when the player has to look around for clues (you can also find cats during the investigation mode :3). Other new features include:lock picking, a dope ass drone that you can fly and a bunch of funny disguises. Am i forgetting something? Oh right tailing missions! Yayyyy i love following slow ass suspects while trying to not be spotted yayyy!

What about the combat? DUDE ITS SO FRICKING GOOD!!! Judgment brings back style switching but unlike in 0 and kiwami you only have 2 fighting styles which may not seem much but it is more than enough. Crane style in my opinion is insanely underrated, a lot of ppl call it inferior to the tiger style and some ppl have flat out called it useless, but i disagree. Crane style is only useless when used against bosses but when you utilize it against large groups of enemies, you will absolutely devastate everything around you because crane style is much faster and has a much wider range than tiger style. Tiger style isn't very good against large groups of enemies because it has less range and it's less faster than crane style, BUTT tiger style is much more useful against bosses since it has the ability to break guards and tiger style has the flux fissure which is insultingly overpowered since it can deal massive amounts of damage and it can charge your ex gauge by a lot if you upgrade it. You can also juggle enemies in the air which is very fun. You also have the ex boost which can be activated by pressing R2, and once you activate it Yagami becomes an unstoppable force.
Lastly Yagami has the ability to perform a wall jump, and by pressing the attack button you can do a wall jump attack (is that how you call it) and obviously there are ex actions aswell.

The boss were overall very solid in my opinion. There are many bosses where the crane style gets to shine and a few bosses where the tiger style gets to shine. A good example of a boss where the crane style shines is Satoshi Shioya because it has a large group of enemies, and a good example of a boss where the tiger style shines is the 2nd Hamura fight because you are only fighting a single guy. Anyways my favorite bosses in this game are:
3. Toru Higashi 2nd fight:
This boss fight is insanely underrated in my opinion, both fighting styles get some spotlight, Higashi has a dope ass moveset, the music absolutely slaps and the dynamic intro is obviously amazing.
2.Cane man:
You fight this dude a bunch of times and everytime you fight him, he whips out a new weapon which changes his moveset and that is just very cool, and cane man's theme really slaps.
1. Mitsuru Kuroiwa 2nd fight:
Ok this honestly might be my favorite boss out of all the rgg games that i played. First of all we all know how amazing that dynamic intro is, and i especially love how in the intro Yagami and Kuroiwa are in the same pose which shows how identical their moveset is. The setting in this fight is unique and amazing, and the music is very awesome too! Another awesome thing about this fight is that after you beat Kuroiwa, Kuroiwa returns from the dead and injects idk a phoenix down to himself, he regains all of his health and the 2nd phase starts.

Ok now lets talk about side content.
Judgment replaces substories with side cases, and most side cases consist of Yagami taking a job from someone, and similar to substories, side cases are way less serious than the main story. Side cases can be unlocked by increasing your city reputations which is done by increasing your friendship with people scattered around kamurocho.
I honestly really liked the ability to befriend people since normally they would just be boring npcs that you forget that exist, and they did a really good job at making most of them have unique personalities. A few of these people that you befriend can actually be found wandering around kamurocho, and whenever i see one of them it kind of reminds me of those times where you randomly meet a friend in public, and some of them will actually help you in random encounters.They weren't gonna make the drone feel underused so they made a fricking drone racing minigame which is a lot of fun in my opinion. There's also this paradise vr minigame where you throw dice and have to reach a goal. Lastly there are a few side cases that you are actually forced to do during the main story, and some people call them useless filler but i will call them fun filler, because those side cases were fun af and you know it!

Kamurocho in this game looks absolutely beautiful, i think they stepped it up a bit in visuals and graphics.

The leveling system is honestly really solid, it is much better than yakuza 6's level system mainly because this time you only have 1 single currency, which is just enough for me.

Ok time for the best thing about this game which is the story. Our main protagonist is Takoyaki Yagami, an ex lawyer who is now a detective. 3 people died with their eyes gouged out and the Matsugane family captain Hamura gets arrested because they think that he has commited one of the murders. Yagami and a lawyer named Shintani succesfully defend Hamura, but Yagami wants to pursue the truth and find the real killer also knows as the mole. My favorite part about the story of judgment is its fantastic cast of characters.
Yagami is an amazing protagonist, do i love him a lot because i am a sucker for detective characters like the GOAT detective gumshoe? Hell yeah! But for me he is a really well written character aswell.
Yagami doesn't forgive himself for proving a killer named Shinpei Okubo innocent in the past, but this whole thing motivates him to pursue the truth and find who is behind all the murders in the game because he knows what happens if he doesn't, and Yagami never attempts to give up despite facing many obstacles throughout the main story. Deciding to chase the truth was probably the best decision that Yagami has ever made, because he learns that Shinpei Okubo was actually innocent, and there's one particular scene in the game where Yagami tells Okubo that he believes that he is innocent, and this scene is very important to Yagami's character because he forgives himself and his past doesn't weigh him down anymore, and for Okubo it was a possibility to not fucking die because of a crime he didn't commit.
Yagami is not alone in pursuing the truth because he is joined by a bunch of friends.
Masaharu Kaito is easily my favorite side character in this game. Kaito used to be in the matsugane family but he was a big obstacle to Hamura, one of the villains of the game, so Hamura got him kicked out of the family, and after that Kaito became Yagami's loyal partner. Kaito is the definition of a loveable character, there is nothing i hate about this guy, he offers plenty of help to Yagami, he is funny, he is cool, and idk man he is just a very awesome bro character.
During the main story Yagami gains 2 new allies which are Toru Higashi and Sugiura.
Sugiura is a particular character, at first he was basically just a mysterious masked guy who randomly decides to help you, but then we find out that his real name is Fumiya Terisawa, Emi Terasawa's brother (the girl who we thought got murdered by Shinpei Okubo but she actually got murdered by someone else). Helping out Yagami was a good decision because if he didn't, the real killer of Emi would've never been found.
Toru Higashi is quite a cool dude. Higashi used to be close with Kaito but they got separated after Kaito got expelled from the matsugane clan. He was first introduced as a person who changed and became a tougher and meaner dude, but we quickly learn that behind all that toughness lies a kind person.
Genda and Matsugane are 2 people that Yagami see as a father figure.
Saori and Hoshino are also pretty memorable characters who lend a hand to Yagami during the main story.

The villains in this game are absolutely awesome sauce.
Kyohei Hamura is a really well written villain. Despite being quite an unlikeable asshole, Hamura's actions were for the benefit of his clan. What makes Hamura a sympathetic villain is that his actions lead to the death of Matsugane, and for once Hamura isn't being a huge cunt, instead we see him feel sorry, and after that Hamura actually decides to help Yagami by revealing him the identity of the mole and giving him some crucial evidence for the trial in the final chapter.
Shono is quite a particular villain, he isn't strong or scary looking like many rgg villains, shit if you told me that he was a child cosplaying as a scientist then i would believe you. Shono is basically the main reason why the main story happened.
Kuroiwa is without a doubt the best villain in this game. Similar to Hamura, Kuroiwa is a character that you first think is an asshole but unlike Hamura, Kuroiwa doesn't get any sort of redemption arc. After it is revealed that he is the mole Kuroiwa steals the spotlight for every single scene that he is in, mostly because of how scary, intimidating, batshit insane and dangerous he feels. Kuroiwa is also the only one who gives Yagami a very hard time when fighting. Kuroiwa's character is brought to life by Shosuke Tanihara's fantastic voice acting, he fuckin killed it.

Music is fucking amazing like i expected it to be so here are my favorite tracks:
My own style plays during a few battles and my god does it slap! I probably love this one so much because i am a sucker for tracks with vocals even tho the rapping here is barely understandable.
Flower of chivalry is my favorite boss theme in this game and it's one of my favorite boss themes in general, and that fucking guitar man🔥.
Penumbra is Kuroiwa's boss theme and not only does it kick ass but it also fits Kuroiwa perfectly in my opinion.
Destination plays during the final long battle. Hearing this while kicking the ass of many cops with the whole gang was an amazing moment.
Arpeggio plays during the opening cinematic, and this is easily one of my favorite vocal tracks in videogames.

Alright alright time for the flaws of this game.
Even tho i think that the side cases were good overall, i heavily dislike the fact that a handful of them include boring and tedious tailing missions.
The keihin gang invasions and mortal wounds can be described with 2 words: mildly infuriating. Even tho i didn't mind them, i can understand why ppl think that investigations can be quite annoying.
Judgment may have a few annoying issues but honestly who cares when so many things about the game are so amazing?
10/10 one of favorite games of all time

Nossa, de verdade que jogo maravilhoso! Eu realmente não esperava a emoção que esse jogo trás e a diversão que ele proporciona. Fui de cabeça nesse jogo sem nem pensar muito, pois tinha ouvido falar muito bem dele, mesmo sendo o primeiro jogo de ritmo que eu jogo. Por isso acabei estranhando um pouco no começo, mas com o tempo esse jogo me prendeu de uma forma inexplicável. A gameplay é muito bem pensada e gostosa, os gráficos são lindos demais, o estilo do jogo me cativou muito, as músicas, os ritmos, absolutamente tudo nesse jogo é incrível! De verdade, eu super recomendo!