13 Sentinels: Aegis Rim

released on Nov 28, 2019

Uncover the truth and delve into a 2D sidescrolling adventure featuring gorgeous art and environments. Then, battle the kaiju in fast-paced, top-down combat. Customize the Sentinels with an arsenal of mechsuit weaponry, and fight to defend humanity!

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A very good story combined with pretty easy but fun RTS style gameplay. The characters are fun and the plot has many twists. Give it a go.

Bar none the prettiest visual novel I've experienced. The japanese voice acting had such a great range of drama and comedy, while the time traveling plot thickened more than a sunday gravy.
While I wish the game was a little shorter, I appreciate having the limited amount of freedom what characters' storyline I get to go through. The combat sequences could be a little fatiguing with the myriad of upgrade/skill choices and constant waves of enemies. I'm not the biggest fan of the hybrid tower defense mechanics, it certainly felt effective in conveying the urgency and scale of each scenario. Especially the last the mission.
Definitely my favorite 2019 playstation game I wasn't able to play until the switch port came out this year. Thank you Yakisoba Pan Angel.

I have deeply mixed options of this game. The writing is very clever and the story has many twists and turns. But I found the gameplay dreadfully dull. I think this comes from a couple of issues:
First, there is no player agency in the story. The story is non-linear but it isn’t branching. Your actions have no impact on the outcomes in either the visual novel section nor the strategy game component. This makes a lot of the game feel like reading a book with some hidden picture elements.
Second, the strategy portion has only shallow ties to the story. It feels tacked on to give some gameplay into the game, not integral to the game. You could remove all the strategy game parts and I don’t think the overall game would feel any different.
I don’t know. I think radiant historia did the time line stuff better and the ninology trilogy did the visual novel stuff better. This feels like they didn’t quiet stick the landing.

Tomi best girl.
What else can be said. Gorgeous art. Fantastic story. Wonderful characters. A 22 hour movie that had me gripped throughout. Vanillaware does not miss with their art direction.
My only complaint is the ending. Way too cheerful and clashed with the tone of the rest of the game.
The games old at this point and has been gushed over. What else do you want?
And Tomi best girl.

So, so close to being immaculate. Let down by some inconsistent character writing and combat wearing thin toward the end, but still unequivocally recommended.