20 Minutes Till Dawn

released on Jun 08, 2022

Shoot down an ever growing horde of Lovecraftian monsters to survive the night. Choose from a variety of upgrades to create unique and game-breaking builds. Unlock a diverse cast of characters and weapons with unique powers.


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Vampire survivors type beat

Tiene una buena base, pero el estilo grafico es horrible para esquivar cosas, la mejoras de las armas son un meh como una catedral y en general, no acaba de invitar a seguir haciendo runs uno tras otro como este "genero" tiene que conseguir.

i mean its just vampire survivors. It's derivative but with a very interesting artstyle. This is not a game you sit down and play on your day off, this is the game you play at work when you have nothing to do and a pc that can't run anything else.

a part of vampire survivors roguelite virus that i honestly aint a fan of

20 Minutes Till Dawn (or 20MTD) offers a surprising amount of depth with every run from beginning to end, and accomplishes to supply a full rogue-lite experience in a very short timeframe. Though a difficult game, there is enough balance (or lack thereof) to make you, the player, able to progress through each run without feeling like you've been beaten senseless by the developers.

Everything but the dirt you tread will try to kill you- trees included! The difficulty of this game isn't to be understated, whether the factors that make up the difficulty are intentional or not. An unintentional hurdle that you have to jump over is the visibility of the the character(s) you play as, and the enemies that you face. The color palette the game uses emphasizes a very specific aesthetic that's seldom seen in other media, but it can harm the player by disrupting the gameplay flow as the timer gets closer to completing a run. Enemies can and will overpopulate the screen, which while it may seem like an arbitrary nitpick considering the genre of the game, it can confuse a player as to where they can and cannot move simply due to the different entities blending in with one another as well as the background. There have been a lot of moments during my game sessions where my run will suddenly end, and the only thing I can think of is "What even killed me?" Fortunately, the developers have circumvented the visibility issue by adding a toggle in the settings that enable outlines for you, and the enemies. I highly recommend enabling this option!

The depth of the game comes from the ability to pick a character along with a weapon, which is a huge feat over other games in the genre like HoloCure or Vampire Survivors. This allows players to craft and experiment with different builds that are vastly different from one another, and increase the games longevity tenfold simply due to the fact. Personally, a build I've been having a lot of fun with is using the character Spark with a shotgun, and upgrades that revolve around effects applied to my character/summons upon reloading such as Holy Arts, Fresh Clip, or every upgrade under the Electromancy skill tree.

20MTD offers an engaging rogue-lite to players who are simply looking to accomplish a lot in little time, or those seeking a challenge that rewards those for their competency. I'm surprised that the game is as cheap as it is, which is currently selling at $5.00 USD at like Steam or the Epic Games store. Play it if you haven't yet.

Entertaining game loop, fun builds and a pretty aesthetic as far as endless wave roguelites go. You do run out of content fast though