24 Killers

released on Mar 09, 2023

Out in the Indian Ocean somewhere is a tiny desert island where a multiverse spanning drama is unfolding. You play as Home, a cursed super intelligence bound to a soldier's corpse by an alien named Moon.


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A pior parte do jogo é ele acabar. Tão curto, mas tão bom...

o Love-de-lic não existe mais senão em pedacinhos em lugares espaçados, mais em espírito do que qualquer outra coisa, e não tem um exemplo melhor disso do que 24 Killers. poucos jogos entendem os loops de gameplay, a trilha sonora, mas principalmente os temas e as ~vibes~ que o repertório daquela developer tem incrustado em seu tudo, mas tá aqui um jogo indie feito por basicamente um cara que pega tudo, e faz um pouco mais. ele não é só suas influências.

aquela frase genérica mas bonita de tumblr-twitter: você é um museu de todas as pessoas que te encontraram ao longo da sua vida. esse é não só o tema e objetivo de 24 Killers, é basicamente o que o próprio developer fez também. jogos são bons quando fazem você pensar na sua vida. esse é um bom jogo.

[se você gosta de jogos como Chulip ou Moon ou Elemental Gimmick Gear, isso aqui é pra você]

Beyond being an excellent game, this was an incredible experience for me. The amount of genuine care and love that makes this game, oodles of absurdity, a world that feels fully formed and ready to be a home. I ate up everything this game had to offer and continue to gnaw the bones. Home's decaying fist has touched my heart

mannnn. 24 killers may just be my favourite thing ive played this year so far. and you wouldnt guess it at a superficial glance - it looks fairly quaint if you dont try it for yourself. "a moon rpg clone, a love-de-lic-like"... when people try to capture a game like that, the pigeonholing of it kind of covers up all nuance in a homogenising white paint, huh?

but 24 killers is absolutely not its inspirations - not exclusively. what 24 killers does better than every single other game ive seen (even ones ive spent more time with!) is flavour. everything oozes charme, everyone has personality to spare. its language is almost like a bit of a code - "man" (the interjection) becomes "mon"; "fuck" becomes "foam"; "garbage" is always gabbage. its remarkably consistent, and the grooves of its writing arent disturbing, but familiar and warm.

it is also truly a kind game - kind on your patience, and your time, and your care. it isnt wasteful; when it asks you to wait, it knows you have that moment to spare. its like a long-lost friend that you hit it right back off on your first meeting in ages.

more than any other game ive played in recent years, 24 killers has made me smile wide and giggle adoringly at a funny turn of phrase, or an imaginative design, or a silly character.

yes, it feels sometimes like its held together with duct tape, and some small visual polishes are missing - but rather than take away from it, they betray a humanity, the hands that touched its creation.

i remember when its demo hit during a steam next fest that the developer played it with his son; and even though its a game where people smoke (the moon does, too!) and kalashnikovs are strewn about the place, it feels like it really does suit both the grown-up developer to play it, AND his kid, and anyone at the ages in-between.

thank you, happy shabby games. not shabby at all - youve made me very happy with your little island; it really feels like home.

Yea whatever I guess it was charming. We're all connected or something fuck off.

GOTY 2023, gosta das coisas da love-de-lic? joga esse aqui, preciso nem me estender muito