CONTROL MAN AND BIRD IN A FIGHT FOR THE EIGHT JEWELS OF POWER! After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again fluorished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or centers, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction...And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again! The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the eight Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards. Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return on the Great King, so that he may finish the rebuilding of Earth. Your reward will be the the eternal gratitude of all mankind!


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It's a cross between Castlevania and Mega Man. Sounds awesome, and it should be, but somehow they fucked it up

8 Eyes follows the same idea as Mega Man in that you can play the levels in any order but there is a correct order if you want to be successful in taking down the bosses. As I’m trying to sail through the NES catalogue I enabled infinite health cheats so I could easily progress through the story. This however did not help with the frustrating level design of Africa which is where I eventually threw in the towel.

Each level is somewhat similar, reminding me of Castlevania games. You can use Cutrus, your bird friend to collect items, hit switches or attack enemies but it is very frustrating to control.

Overall, not a terribly exciting game but I don’t know if I’m looking at it retrospectively or because it is actually a bad game. The reviews on Backloggd seem to say the latter.

Playing Through My Evercade Collection Part 9: Piko Interactive Collection 1

Yeah its still a terrible castlevania knockoff with no actual identity of its own. Its annoying as there's the odd ok idea here, having a megaman style selection of areas is fun as is having a bird familiar to use for attacking and defense.

The problem is the game overly relies on this bird as actual attacks have next to no range and enemies have pretty much no hitstun either so you'll end up eating attacks most of the time... that is unless you use the bird on a regular basis or dodge enemies outright.

Unfortunately the controls as a whole are just too clumpy and heavy to actually make dodging a viable tactic so most of the time you'll just be giving enemies the bird until you have to replenish its meter. Its not fun and absolutely not worth the time or effort slogging through to make progress on.

Thinking Rabbit? More like STINKING Rabbit. This is just an overcomplicated Castlevania knockoff!

Dolorosamente punitivo para ser jogado sozinho.
Altamente tedioso para permitir diversão.

This just makes me grateful for Castlevania.