9 Monkeys of Shaolin

9 Monkeys of Shaolin

released on Oct 16, 2020

9 Monkeys of Shaolin

released on Oct 16, 2020

9 Monkeys of Shaolin marks a true rebirth of the iconic brawler genre in vein of old-school video games. If, as a kid you had hours of fun playing SNES or SEGA beat 'em up videogames crushing foes left and right then this new title from the creators of hardcore brawler REDEEMER is definitely for you! As a mere Chinese fisherman Wei Cheng you have to avenge the death of your friends and family slaughtered in a pirate raid at your peaceful village. Game protagonist is quite a tough nut to crack as he knows the basics of ancient martial arts only mastered by legendary Shaolin monks. Get your trusty battle staff ready for a challenging adventure in Medieval China and for merciless fights with hordes of various enemies. Action-packed battles, user friendly controls and incredible atmosphere of great kung-fu movies of 70s – all this makes 9 Monkeys of Shaolin a perfect choice for every true fan of really hardcore brawlers.


Released on

Genres


More Info on IGDB


Reviews View More

I picked this up from YT where it was presented as kind of "2-D soulslike". Not so. It has parry and dodge, but otherwise this is a classic Beat 'em Up style game, set in China.

It has a pretty solid and deep combat system, but most of the time the number of enemies coming at you are so plenty you have to rely on the "crowd control attacks", because there's no time to focus on just one enemy. And each enemy takes an enormous amount of hits, even on easy. I guess this is the reason for including skill trees (nine of them, one for each attack) because I don't see myself completing this game without these power-ups.

Not bad, but not memorable either. Had I research the game a bit further, knowing it was a Beat 'em up with brawler/hack&slash elements I would not have picked it up.

Me gusto , es bastante divertido y no es muy largo

Me surpreendeu positivamente, mto divertido de jogar e com vários combos diferentes. Só depois de um tempo o jogo começa a ficar meio maçante e repetitivo, mas não chega a estragar o jogo não, encontrei alguns bugs mas nada que estregue a experiência.

Un petit beat them all relativement sympathique, on sent le petit studio dans le gros manque de polish et un game design pas toujours super au point (j'adore quand un ennemi continue de charger ses attaques pendant que je le frappe, ou être bloqué sous les coups des ennemis parce qu'ils sont trop nombreux et alternent leurs attaques à la suite).
L'histoire ne propose rien de bien intéressant et la musique rentre dans l'ambiance sans être marquante non plus. Graphiquement j'aime plutôt bien la patte graphique même si c'est un parti prix que certains pourront trouver fainéants, les animations sont un peu lourdes par contre, ça se sent en combat le personnage enchaîne les coups assez lentement et les grosses freeze frames, bien qu'elles fassent effectivement ressortir les impacts de coup de façon convaincante, n'aident pas à accélérer le jeu.

Si comme moi vous le trouvez d'occasion à moins de 10€, laissez-vous tenter c'est une courte expérience assez fun malgré ses failles.
Bon c'est mal écrit aussi mais honnêtement dans un beat them all qui s'en fout.

Although many would describe it as a beat-em-up, it eschews some of the hallmarks of the genre in favour of an experience that courts more mainstream attention. With a level-based (rather than arcade) campaign, skill trees and item unlocks, and a focus on story sections, I would consider it more broadly in the 2D action genre, refuting the more specific descriptor. I enjoyed my time with it, although it was not particularly ground-breaking and in the end broke itself.

9 Monkeys most obvious departure from the beat-em-up formula is the prominence of its story. Not every mission is heavy on the story, but the opening prologue includes a forced loss which leads to protagonist Wei Cheng’s recovery and training in the care of Buddhist monks. Wei Cheng ultimately masters their techniques and takes a new name as he joins them, achieving first revenge and then overcoming a threat of greater scope. For all the emphasis on it, the story did not interest me much. If I compare it to Fight’N Rage, which had a more engaging story that could easily be taken out of the way, or River City Girls, which had a more amusing story that was less easily ignored, the tale of 9 Monkey is not particularly engaging or novel, instead bogging down missions (especially on replay). If part of the pitch of this game was drawing a more casual crowd to the genre with this concession, it wasn’t worth it and I doubt it proved effective.

More effective is the simple gameplay. Most attacks are performed with three of the face buttons, with which players can kick enemies or slash and thrust at them with Wei Cheng’s staff. Three forms of modifiers to these buttons (holding them, or holding L2 or R2 before pressing them) use a resource bar (qi, gained by fighting enemies and modified by equipable items). Qi allows Wei Cheng to use more powerful moves, giving him better combo options and control of space. His moveset is rounded out by a dodge and a parry, each of which is relatively easy to pull off for the genre but has a bit of recovery on the back end. When I got into a nice flow with my parries, I felt untouchable for the evening. But the next day, when I hit the button too early almost every time, I got picked apart by ruthless foes. There’s a good flow to the combat system, once you get comfortable, based around spacing and parrying and ensuring you don’t get surrounded. In another break from the typical beat-em-up formula, there’s no sense of lanes (outside of the level with sawblades travelling through the floor). Control of space feels like a natural challenge, although one that quickly becomes too easy. What ultimately breaks the game is the Seal of Attraction, which, with the right item loadout, has basically infinite use. Spamming one move (with no execution barrier) then carried me through every level on the hardest difficulty (although without the accompanying trophy popping, much to my chagrin). There are also four consumable items to help players, each a different flavour of tea found in breakable items throughout the stages. One restores health, two reduce and increase damage respectively, and the last temporarily gives infinite qi. They can help you through a few tough spots, but I often ended levels with a surplus of tea in my inventory.

Unfortunately, being a modern game, 9 Monkeys of Shaolin has a skill tree alongside its unlocks. Really, it has nine skill trees, one for each of your attacks. And each attacks’ tree has 2 components – raw damage increase, as well as upgrades to the properties of the move – longer duration, wider reach, new effects. When I had invested properly, I went from thinking enemies were a bit too tough for such a limited combo system to carving through them with ease. Discovering the Seal of Attraction tactic certainly didn’t help. It’s not like that’s a particularly difficult thing to figure out; I’m not normally someone that min-maxes or breaks games in any way. I just happened into the optimal strategy due to getting frustrated with the ghost enemies (who can typically only be damaged by qi attacks). The weaknesses of the combat system and reliance on skill tree unlocks further distance 9 Monkeys from the strengths of the beat-em-up genre.

Overall, 9 Monkeys of Shaolin is a fun 2D action game that serves as a fun companion to the more traditional, hardcore beat-em-ups. It’s worth at least a few hours of attention from casual players, just to see what’s there. Perhaps you could bring a friend rather than going alone as I did. If the glitched trophy had unlocked for me I might be a little happier right now, but ultimately I’m not going to recognise this game as some unheralded masterpiece. It’s a solid game that does some things well, but fails to fulfil the core appeal of the beat-em-up genre, let down by both its core combat and progression structure. With narrative sensibilities rather than arcade ones, it lacks appeal for the hardcore crowd, but is nonetheless enjoyable through most of its missions. Just hold off on the Seal of Attraction loops until you’re sure you’re done with it.