A Story About My Uncle

released on May 28, 2014

A Story About My Uncle is a non-violent First-Person platform adventure game built in the Unreal Engine. It is a story about a boy who searches for his lost uncle and ends up in a world he couldn’t imagine existed. The movement through the world in A Story About My Uncle is a crucial part of its core gameplay, focusing on swinging yourself through caverns with a grappling hook mechanic that gives the player a wonderful sense of speed and freedom. Soar through a game world with a unique art style and a mysterious story unraveling slowly before you.


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História bem chatinha, sem graça e sem muita profundidade. No entanto, o que se destaca nesse jogo é a jogabilidade, muito gostosinha e funciona impressionantemente bem. Não recomendo se você quer se interessar por história, mas se só quer um jogo pra ficar voando com o poder da sua luva ouvindo uma musiquinha recomendo MUITO.

A Story About My Uncle combines fun, enjoyable gameplay with a touching story that gave me goosebumps. At the same time, it (the game) does not get boring, as it goes away in 3-4 hours. A very good game for a couple of evenings

I don't play many platformers these days, much less first person platformers, so A Story About My Uncle (ASAMU) was a bit of a step out of my comfort zone. I'd heard it mentioned on a couple of video game essay type youtube channels and figured I'd give it a go. It didn't blow my socks of it, but it was a neat a experience.

The gameplay is entirely focused around the mobility you get from your power suit -- a couple types of big jump, some grappling, and, later on, a boost. Using a combination of these abilities, you go from one checkpoint to the next, figuring out how to grapple-parkour your way through surprisingly hard challenges. There are no enemies or anything like that to worry about; the environment is challenge enough. The physics and movement felt really nice. That said, at times, I struggled to determine when an object would be in range to grapple, which lead to some annoying falls. Of course, there was almost always a checkpoint nearby, so it wasn't a big deal.

I loved the tone and environments of ASAMU. There's a great larger-than-life, otherworldly adventure, bed-time-story feel to it that resonated with me. While I'm actively in the "linear game are usual better" camp, I wouldn't have minded the game being a bit more open and exploration focused. As it is, you're generally going directly from A to B, with lots of checkpoints and high difficulty, which I found to be a bit at odds with the overall tone. Easier exploration sequences would have served to break up the challenge as well. There were a few areas in the game where every inch felt hard fought, to the point of tipping past rewarding and into frustrating.

There wasn't a whole lot of story to the game, but what was there was endearing. The voice acting felt a bit odd, with the cadence of delivery feeling particularly off, but it wasn't enough to break me out of the mood they were setting.

ASAMU is quite short, clocking in at around 3 hours. I think that was the perfect length, though, given the linearity and consistency of challenge.

Bir dönem YouTube'daki yorumcuların favori backround videosu idi bu oyun. O yüzden biliyorum, aranızdan bazıları artık oyunu oynamış kadar oldunuz.

Neyse, fena olmayan bir 3 saatti.

It has a lot of heart put into it, and some decent gameplay. I don't think I ever really trended into liking the narrative or aesthetic particularly much, but you could see how much it meant to the devs.

funny youtube background game, but was fun. liked those silly little blue people species, spiced up the game a bit. also pretty atmospheric!