Ace wo Nerae!

released on Dec 22, 1993

A tennis game for the Super Famicom based on the 1970s manga and anime of the same name.


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Wow this does some Mode 7 magic that actually looks incredible.

Okayish license based on the 70s tennis manga and anime. The story mode isn't too bad. The biggest flaw with the game is when moving, the screen gives the nauseous feeling of wobbling around your player. As for hitting the ball, there's almost no collision detection, so swinging wildly within its vicinity virtually guarantees you a return. As it stands it's ugly, but not impossible to play, and worth getting if you're one of the handful of fans of the show, otherwise stick to Super Tennis.

Game Review - originally written by Spinner 8

Aim for the Ace uses the DSP chip to very good potential, but is sadly not emulated very well by any emulator. It's got this weird chase-camera thing going on where the camera is always following behind you, so the court is always moving around and crazy stuff. It seems like it'd be pretty cool, but it really doesn't work at all on emulators. The multiplayer modes don't have this problem though, cause they're all overhead.

Anyways. You're some girlie, who loooves tennis. This coach guy sees your inner talent, and works with you to have your true power shine through, and play like a true pro. I got all this information online, cause I couldn't beat the first stage, cause of the weird emulation. I keep swinging about two seconds before the ball actually gets to me. Haha!

Ace wo Nerae seems to be an old anime/manga series back in the 70s. Why they make a Super Famicom game about it I don't know, but it's pretty cool. It looks really sharp, and the sound effects are just about dead-on. It's like you're REALLY THERE!

It’s a quasi-3D tennis game, and absolutely brilliant. The game has a fixed camera perspective unlike any other tennis game, where your player’s sprite is centered, and the rest of the court moves as you move. This forces you to judge the speed and distance of the ball more genuinely than any stationary camera game. Risks are amplified with this camera setup and the long animations force you to have patience, because there really aren’t second chances to catch up if you misjudge the ball.

It’s a hard game, but it still manages to be player-friendly. It might first seem way too difficult to judge where the ball comes and where the hitbox is, once you practice and focus, you’ll discover that the game is very fair and even generous. It’s also impossible to play this game conservatively. You have to go aggressive with volleys, smashes, and vary your shots. The name of the game is Aim for the Ace – so there is a big emphasis on serving aces and return aces. It’s easy to get good at serving but you can’t get overconfident with a good serve alone. You have to have a complete skillset.

It’s also a story-driven visual novel game, which makes it even better. Your coach and team motivate you in between sets and it has little scenes at high-stakes parts of the match, which really give this game personality. All of your opponents play differently. I absolutely love that there’s a 14 hour campaign where you play complete 7-game, 3-set matches against your opponents. A fantastic change of pace from most tennis games where it’s designed around 5-10 minute mini-matches between the most elite players at the grand slam tournaments. Instead you take the role of an anxious high schooler just trying to just be a team player and not let down their team, and every match takes its sweet time. You can even lose matches and the story goes on! We need more games about the glory of amateur sports.