Aconcagua
released on Jun 01, 2000
Aconcagua is a 2000 PlayStation adventure video game developed by Sony Computer Entertainment. It was released only in Japan. The game is set on a mountain after a plane crash, and allows for the switching between characters.
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It's a solid adventure game with some pros and cons.
The graphics are maybe slightly above average for the PS1. Full voice acting, action packed. 5 characters, all with pretty specific strengths and weaknesses.
The problem with the "action" part is that this is controlled like a point and click but plays more like an action game at times. I do wish it just had regular movement, but considering the time it was made, it probably would have been tank controls instead lol. Anyway, the problem with pointing where your character should go is that they rarely ever go exactly where you want them, especially with the camera constantly switching up to throw you off even more, so it's a constant annoyance to get your character in the exact spot you want them.
The story isn't particularly amazing, even a bit flat. The characters serve their purpose but aren't that interesting. There is a sense of urgency clear through out the game so it rarely feels like there's a time to relax and do a bunch of character exploration like other games might.
The puzzles are mostly straight forward but can get a bit tedious. The most tedious being having to acquire info from one character and communicate it to another character. They're not just absorbing all the info around them like you are, so it makes sense but it can be pretty tedious to figure out which character needs to do what and what other character needs that info so it's a whole lot of guess and check like many many adventure games.
Fully orchestrated soundtrack gives a cinematic feel which you really don't see often in a PS1 game (or many games tbh).
Overall, it's a solid adventure game with some problems that you may or may not enjoy yourself. I wouldn't whole heartedly recommend it, but it might be your thing.
The graphics are maybe slightly above average for the PS1. Full voice acting, action packed. 5 characters, all with pretty specific strengths and weaknesses.
The problem with the "action" part is that this is controlled like a point and click but plays more like an action game at times. I do wish it just had regular movement, but considering the time it was made, it probably would have been tank controls instead lol. Anyway, the problem with pointing where your character should go is that they rarely ever go exactly where you want them, especially with the camera constantly switching up to throw you off even more, so it's a constant annoyance to get your character in the exact spot you want them.
The story isn't particularly amazing, even a bit flat. The characters serve their purpose but aren't that interesting. There is a sense of urgency clear through out the game so it rarely feels like there's a time to relax and do a bunch of character exploration like other games might.
The puzzles are mostly straight forward but can get a bit tedious. The most tedious being having to acquire info from one character and communicate it to another character. They're not just absorbing all the info around them like you are, so it makes sense but it can be pretty tedious to figure out which character needs to do what and what other character needs that info so it's a whole lot of guess and check like many many adventure games.
Fully orchestrated soundtrack gives a cinematic feel which you really don't see often in a PS1 game (or many games tbh).
Overall, it's a solid adventure game with some problems that you may or may not enjoy yourself. I wouldn't whole heartedly recommend it, but it might be your thing.
This review contains spoilers
Clunky but interesting little curio and the cutscenes are ambitiously cinematic for the time and hardware, although maybe a little less impressive in a post-MGS1 world. I absolutely did not expect this game to have one of my party members reveal they're actually a CIA agent sent to this South American country specifically to ensure a US business-friendly leadership candidate is safeguarded, as the current government has put a number of industries and resources under state control, which Uncle Sam cannot allow. Not something you'd see in a lot of games at the time! However it's also really funny, because this CIA agent does not speak a single word of Spanish (which no-one in the game comments on at any point). Classic Langley fuckup!