Afro Samurai is a 3D brawler with platforming elements loosely based on the manga and anime series of the same name. Using light hits, power hits, kicks, and blocks the player fights various enemies. Most levels culminate in a boss fight, and in-engine cutscenes advance the story. The game features a cel-shaded animation style. Though it is a hack and slash game, the "fighting is a bit more strategic" and the player will be able to block and use combos. The enemies will respond by rolling, ducking and hopping over the player's blade and occasionally using body orifices to catch the weapons, the combat system was worked on by Monty Oum.
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Being a fan of Afro Samurai I really wanted to give this game a chance, but it unfortunatley falls flat pretty quick. Before I dig into the gameplay let's go over what it nails, which is the visual presentation and soundtrack. The game still looks great 10+ years later thanks to it's styilized aesthetic, and the soundtrack sets the vibe & tone very well. With that being said however, it's not enough to cover up how barebones the gameplay is. While there isn't anything broken or egregious, there isn't any depth or progression to keep you interested. Plus being locked at 30fps for an action game is a sin.