Akira

Akira

released on Dec 24, 1988
by Taito

,

Tose

Akira

released on Dec 24, 1988
by Taito

,

Tose

Akira is a 1988 adventure video game by TOSE for the Family Computer console exclusively in Japan. It is based on Akira, the 1988 animated film version of Katsuhiro Otomo's manga of the same name.


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Not much of a game, more of a guess the right answer to progress. Okay, there are a few mini-games, shooting sections that interrupt the story, but for the most part it's a case of following the plot and guessing what to do next. Do you 'ponder' or perhaps 'hit'? I can't say it's a very enjoyable experience, the graphics sometimes only barely resembling the movie.

Game Review - originally written by Spinner 8

This is one of those very heavily text-based kind of adventure games, where you move the pointer around and click on things, and you’re given a description of it, and stuff. Maybe it gets different later on, but I just said OH MY GOD JAPANESE ADVENTURE GAME and ran away screaming. But now I’m back writing this. Um, yeah.

Abysmal visual novel with barely any interactivity or puzzles, and what is there boiling down to "pick what happens in the movie or you die/get arrested." And yet somehow it's still horribly obtuse and confusing, which is quite a feat. Pretty decent graphics, though.

The fan translation bugged out on me on the final showdown after recharging the gun, but it's not like it would change anything.

Akira is a movie and manga where all its potential is found both in its epic visuals and in Tetsuo's characther and his symbolic struggle with drug addiction diminishing his potential. So of course they chose to make a visual novel on the NES where the visuals are extremely limited instead of something that makes better use of the limitations (like a Sunsoft side-scroller) and we have to follow the perspective of the boring Kaneda and the lackluster overall plot of the movie version, with things not well explained because we don't get to see the perspective of the Colonel.

At least the Space Adventure Cobra visual novel on the Sega CD had additional sequences that differentiated itself from the source material (like the part with the kid in the desert planet and the sister found in the creepy monastery). This is just an useless piece of art.

so many game over traps, its pretty stupid

This game is bad. Why? Well, why would you play this instead of the film? This is just the film but in visual novel form. Skip this one unless you're a fanboy of Akira or masochist.