Anno: Mutationem

Anno: Mutationem

released on Mar 17, 2022

Anno: Mutationem

released on Mar 17, 2022

Anno: Mutationem set up a near future Metropolis after the catastrophy. Moreover, they’ve introduced the famous open-sourced work series “SCP Foundation” in to the world of Anno: Mutationem, to mix the creative ideas of authors from all over the world.


Released on

Genres


More Info on IGDB


Reviews View More

Anno mutationem es un proyecto interesante. Su apartado visual es simplemente espectacular y tiene grandes personajes que hacen de su juego algo muy entretenido. Por otro lado, su historia es bastante floja a mi gusto ya que la mitad de las veces no sabia que estaba pasando nisiquiera. Creo que es un proyecto interesante que puede salir adelante y mejorar todavia muchisimo mas si sus desarrolladores siguen por este camino

Pretty art, great music, great gameplay. This game was really fun to play, and even if the story is not a new thing (you can expect a lot of the plot-twists), one can have a lot of fun playing it and trying to complete bosses by only doing parrys.

Overall I'm happy I played it, and this being the first game from that studio only makes me to want to play more of their games if they make another one in the future. I think too that this is the definition of a "mid game but that everyone that likes pixel art or metroidvanias" should play because even if it doesn't innovates that much, you can find a nice world and have fun since the game is not even hard. I see myself playing it in the future again if I ever have the chance of getting it physical for Switch, though it will be hard since its a Limited Run Game.

TL;DR I really recommend this game if one just want to have a nice weekend playing something short (that has a good amount of side quests and collectibles) or doesn't knows what to play.

Heard this game was good a while back decided to give it a try and it wasn't bad. The game was short, to the point, and entertaining.

Game-play had pretty basic hack and slash elements but did a serviceable job to keep me engaged in the game-play loop. I did notice there were some moments where I was over-powered but that may have to do more with how much experience I have with hack and slash games. Mini games were there nothing that particularly got my attention except for the bar tending mini game. The world was beautiful and the developer seemed to understand what to do to make a captivating scene. The environments were well put together either during cut scenes or within the game-play itself. Just a side note I loved that we got to see some of the cast of VA-11 Hall-A.

Writing is where I would say was underwhelming. When I first saw this game I was thinking what the developers take of a cyberpunk world would be?, what would be different?, How would the world be built?, etc. When it comes to the story of the main character I did like the motivation behind why things happen in the story but when it comes to the world itself it didn't add anything exciting to the table. Another thing that I thought was odd was the fact that the outfits don't really stay the same as what you put on while you go through the story. The were some glitches here and there that were odd but nothing game breaking (afaik).

Overall not a bad game to play for $25 but it would be better to wait for a sale instead. It is short, sweet, and to the point and the side missions are really just for extra resources if you need them.

Anno Mutationem isn't very good, but its not that bad either. The incredible pixel art can't make up for an entirely predictable and derivative story (SCP in a cyberpunk setting but we kind of forget by the end and go generic sci-fi), horribly floaty and unsatisfying combat and a generic feeling of bugginess to everything.

It's not really a useful benchmark as its kind of obscure, but Cris Tales reminds me a lot of this game, where an indie team is made up of incredible artists that are let down by the rest of the team. Anno clearly doesn't feel like the product of a trained writer, and the gameplay feels like a student project. But damn if they can't make some nice screenshots. It is also playable front to back with decent pacing, has some fun side quest narratives and feels like someones directorial vision, as derivative as it is.

Anno is a very funny japanese word. What oh you mean the game? Sorry, Right then! Anno: Mutationem is a 2D Cyberpunk Hack and Slash with a ton of charm, soul and shortcomings.

To start off with the good stuff, the games art-style is incredibly unique, the mix of 2D and 3D elements combined with the great environment design creates a very beautiful and interesting world that I had great fun exploring, the character sprites are very emotive and animate a lot even during casual conversation, weapon animations are fast and fluid and beating foes feels great, there's also a ton of weapons to choose from, like simple swords, great-swords, guns, particle cannons and rocket launchers.

The Combat loop is pretty simple, you can get by just fine by mashing square, personally i don't mind this but if you do then that sucks obviously, something I did mind was the games difficulty, it doesn't ramp up enough until very late, now there is a hard mode but you have to beat the game first to unlock it which I think is stupid and only serves to take enjoyment away from certain players, seriously why.

The games soundtrack is alright, not of all the tracks stand out on their own but they each fit the scene they accompany, I often found myself listening to the main menu theme for a bit before starting, definitely my favorite.

The story and the characters start off pretty harmless, in fact it starts off pretty interesting and then just completely goes off the rails by the end, it doesn't help that most of the endgame cutscenes just don't have voice acting, which leads to a lot of characters just standing around doing nothing and emoting at each other, not cool.

Also on the topic of not cool... While the game runs just fine for most people during my playthrough I encountered a ton of minor bugs that really killed my immersion, now some of them were pretty funny like my characters orientation getting completely messed up which led to Ann looking like she'd been featured on the hydraulic press channel. But ultimately they did kill my immersion which sucks because the vibe this game has going for it when everything works is insane.

I think that's it, I can't think of anything else to add anyways so let's call it here, in short Anno is a great game with an even greater vibe that has a lot of potential but ends up falling short when it really matters most, I would still heavily recommend this to anyone looking for a fun sci-fi fix over the weekend. Thanks for reading!

ANNO: Mutationem is a beautifully crafted game that uses phenomenal pixel art to bring to life a world that is so rich you want to keep coming back. It's a game that combines incredibly fun exploration, combat, world-building, characters, beautiful art direction, and stunning sound design to such a degree that the 10-20 hours I spend with this game just isn't enough. It's such an incredible hidden gem that I encourage everyone to pick up and play.

The most common criticism I see about ANNO: Mutationem is a lackluster story. I understand this complaint to a degree because if a player tends to avoid the extra in-game articles, data logs, and lore/world-building information there will be a disconnect from what occurs in the story to what you should have learned through other material in-game. If I had any criticisms at all, they would just be to implement a dash mechanic for overworld traversal to make back-tracking during collectible hunting more efficient. I'm very hopeful for a sequel and if we were to get one I would be incredibly grateful (and excited) and appreciate side quests that genuinely touched upon some of the world-building elements present in the game and a better incorporation of the extra lore hidden around the world into the main story. Otherwise, even despite this, I continue to enjoy my time with this excellent title.

I had originally played ANNO: Mutationem some time ago because I had heard Vanguard Sounds was responsible for the OST and I continue to not be disappointed at all. They delivered nothing but quality and love with every track in this game. It's amazing.