In Anodyne, the character Young wakes up in a mysterious void filled with geometric white platforms, guided only by the voice of the mysterious character, Sage. Take the role of Young as you explore and fight your way through over twenty nature, urban and abstract themed areas in the human Young's subconscious, ranging from diverse, monster and trap filled dungeons, to passive and friendly pastoral landscapes. Anodyne's aesthetics are presented with a 16-bit-era visual style and a moody, dream-like soundtrack. Are you ready for a nostalgic adventure in the land of classic pixelated action-RPGs? Are you up for some deep and moving storytelling? All this and more awaits you in Anodyne.


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Neat game but I beg of you avoid the Switch version, I dropped that version because, somehow, it runs really fucking poorly. How the fuck is a 2D game unoptimized????

This review contains spoilers

Is the post game a spoiler? Eh marking it just in case.

Overall a really solid links awakening style game. Music and art are great, and really give off that weird surrealish vibe. Dungeon puzzles are pretty fun and engaging, and combat, while not particularly interesting, does the job.

I didn't really engage with the post-game much, mainly because I don't care much for exotic puzzle solving, but if you do then you'll probably get a lot more out of this than me.

Overall I'm glad I played this even if I didn't get the "full" experience I guess.

Two qualities stand out in Anodyne: one, its designer's willingness to engage in symbolism and two, the quality of its mazes. Both can be hit-or-miss (hits: the red cave, apartments, and hotel; misses: the suburb, acrobats tent, endgame platforming), but I appreciate the use of 2D Zelda mechanics as a vehicle of authorial expression. There could be more connective tissue and context, but I enjoyed the open-ended, suggestive approach to story taken in most of the game. The mechanical complications of the final boss were fun and conveyed "final boss," but I found that it didn't do much to deepen the story. The ending was, somehow, just what I expected. I'm looking forward to what sounds like a more thoughtful and interesting game in the shape of its sequel.

Forever jealous of anyone that experiences this game for the first time. I replay it every year.

Link's awakening is one of my favourites, so it's always exciting to find a game like this. nothing CRAZY but cute and fun and at times even a little creative.

I remember playing this a long time ago when it first came out, but at that point I had no experience with 2D Zelda likes. This was such a calming, contained, and engaging gaming experience. I loved the atmosphere, the short little puzzles, and the exploration. Despite the story not being super easy to understand, it was still charming and I felt like there was a lot of depth and deeper meaning that could be found in talking to the world's inhabitants. I would say my favorite part of the game though, strictly from a stylistic angle is when you're sitting on top of the hotel talking to the boy that sees the lights in the cityscape as individual people that he loves. Really took me out of the action and caused me to sit back and take it all in.