Armored Core 2: Another Age

released on May 12, 2001

A standalone expansion of Armored Core 2

This stand-alone expansion to Armored Core 2 includes 100 new missions based five years after the events in AC2. Once again your task is to complete a range of tasks (from destroying enemy mechs to seeking out bases and carriers), and each mission comes with a reward. The money raised goes to upgrading your mech for the bigger battles down the line. 2 player split screen is supported for dog fighting action.


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Es Armored Core 2 pero si fuera largo y repetitivo.

No es malo perse, ya que la base es buena, pero de pana, no es algo que tocaria otra vez en mi vida, almenos que vaya a enfrentarme a Nine Ball.

The game offers extensive customization options for mechs, allowing users to modify parts such as weapons, legs, thrusters, and the head. However, assembling a competitive mech requires significant financial resources. The game is challenging, with difficult missions that require thoughtful strategy in modifications. The logo and color editor, although not innovative, is present. Mech control still has issues, especially in the difficulty of rotating the machine. The graphics show little improvement compared to the previous title, appearing dated. The introductory video lacks engagement, and the music is uninspiring. Despite this, the automatic aiming option proves useful in hectic situations. In conclusion, the game provides customization possibilities and longevity through i.Link support, but the disappointing graphics and presentation may not meet players' expectations.

This game is glorified DLC. It's a shitton of missions - almost 100 of them - with virtually no context provided to them due to the fact that you no longer receive mail in this game, which removes any semblance of a sense of progression. The missions themselves are also mostly snoozefests, as you get one interesting or challenging mission per five awful and dreary ones. There isn't enough cool missions to justify playing this game, even for Armored Core fans. Even 2-on-1 or 3-on-1 AC fights, Nine-Ball and Stinger can't make this game good. You're better off just skipping straight to Armored Core 3.

On the surface, there's something rather off-putting to me about 'Armored Core 2: Another Age' as a cultural artefact. The 'bigger is better' philosophy is garish in all periods of course, but the quaking ground the industry now stands on because of it makes it all the more foul to the taste. I confess this is the central reason I avoided 'Another Age' at first, my resentment of overly long games which pitch themselves as such almost purely for the sake of itself as a novelty deterred me and invoked my shameful reactionary purely because of the timely context I myself as a player and critic exist in. What I would not have anticipated is one of the more fascinating and, now in my view, important entries in FromSoftware's catalogue.

It's easy to perceive 'Another Age' as merely more 'Armored Core 2', so say we humour this perspective for a little while. On this platform, one will discover 'Another Age' a simultaneously invigoratingly inventive and suffocatingly boring experiment of a project, with equal ability to dazzle and push the technology and conceptualisation abilities of its predecessor as well as risk surprise top surgery with its insipid monotony threatening to really bore one's tits off. It's a bizarre experience to watch this game violently vacillate between the series' very best moments and very worst in its bountiful mission variety. On this easy perspective, one might also be aware of the mechanical succession to 'Armored Core 2', a game I held qualms with on the basis of difficulty and mechanical onboarding. 'Another Age' amends my previous notes here by being both significantly harder and, hilariously enough, longer. Unlike '2' I felt actively prodded by the structure of 'Another Age' to create a variety of ACs and engage with all aspects of the construction process in a way I found far more engaging and well rounded, it helped to notice the good manner to which the game introduces it's layers as this is the only expansion game other than 'Project Phantasma' where I did not load a save.

So concludes this little written experiment of 'Armored Core 2: Another Age' as simply more 'Armored Core 2', a far more inconsistent experience that is bolder in mission design as well as being, in completeness, more systemically and mechanically rich and satisfying, held down primarily by the fact that it is fucking hopelessly absent on a cohesive or conventionally compelling narrative context. 3/5, not enough fish, will hang myself in my cute dress later.

But this is reductive, so it's time for me to commit to my tradition in reviews and embarrass myself properly.

'Armored Core 2: Another Age' from an actual cohesive perspective is, without contest, the most experiential of FromSoftware's mecha titles. This doesn't mean it's the best, not even close, but it does mean it's dramatically more important than its exterior would suggest, and I can now fully understand where folks are coming from in their love of the title. There is, in critical space, some well earned admiration for the world building in previous titles achieved through cold dialogue and a practically inhuman structure. 'Armored Core 2: Another Age', because of it's excellent mechanics and demand for player engagement with its most important systems in AC building, because of it's borderline abrasive mission variety and broad curation of it's 100 mission catalog, because of it's completely barren, detached and decisively not cohesive narrative, this is the purest distillation of the 'Armored Core' experience that has presently been conceived. The emptiness, the boredom that was felt in this game's lows stopped being flaws for me to harp on in my annoying review and instead became an integral part of the experience that, in retrospect, I wouldn't have any other way. Never before have I felt so drearily detached from myself, from my behaviour in one of these games. The progression of the world building is limited only to the changing landscapes of metallic murder you travel to as the map expands, painting the world itself in physicality as nothing more than stages for violence, total background noise. This technique of environmental storytelling is, of course, very important to what would evolve stylistically in the city of Layered in 'Armored Core 3', but thematically, this absent separation of Raven from Place is deeply important to what is explored in that third generation. A legion of metal and smoke charging forward across the Earth in systemic automation, ignorant and disconnected from the environment itself they impose upon, doomed to face its retort beyond the rebooted setting's Silent Line. This all starts in 'Another Age', truly marking it as a deeply important play in my eyes. There's no 'plot', there's nothing real in 'characters', this is truly immersive experiential storytelling, there is nothing but a dissociative conflict of corporate interests which you numb yourself into accepting, a furious blend of steel and fire signifying only the greatest, grossest industrial heights of our systemic failure. This is a very unique kind of compelling, one that the series feels born for given the notes of it sprinkled in all entries, but 'Another Age' is the only title to truly slice it down to the bare nub of it's meaning, and for that, I passionately applaud it. Given how much FromSoftware's later work is championed for this kind of storytelling, I'm surprised to hear the sentiment of 'Another Age' having no story to be one so common, because with a small change in perspective one may realise that this bloated experiment is hollowingly rich with it.

Would recommend passing, there are some cool bosses and missions in this but most of the 100 missions are extreme fodder or boring defense missions. Do recommend the soundtrack though, lots of great new songs

Shit ton of missions and really not much story behind them. Some missions are surprisingly fun while others are kinda bullshit.
Love that Grey Cloud is just proto Leviathan with how annoying that fight is.
Honestly though, even though I didnt like it as much as 2 it was overall a pretty decent game.