Art of Fighting

released on Sep 24, 1992
by HAMSTER

,

SNK

This fighting game began the story of the Sakazaki family and Robert Garcia. Yuri Sakazaki has been abducted by Mr. Big to punish her father, Takuma, and her brother, Ryo. To rescue her, Ryo and Robert must take on numerous enemies around South Town, eventually reaching the mysterious Mr. Karate. The passion of the game’s creators is evident in the unique game play elements introduced. These include an energy gauge that is depleted every time a fighter uses a special maneuver, Desperation Attacks that are usable only when a fighter’s health is low, and camera zooming that adjusts on the fly as fighters move around the stage. All these features ensure that players use strategy and tactics, rather than simply mash buttons. Adding to the mix are little touches such as characters showing cuts when they are injured and voice-over samples during cut scenes. Can you perfect the art of fighting and save Yuri?


Reviews View More

After beating Fatal Fury, I felt obligated to play Art of Fighting because of how much I liked it. Sadly I didn't get the same enjoyment here.

The music is decent, the graphics are good looking, the movement is much better Fatal Fury's, and I like how the story is framed as a kung-fu action movie with cutscenes thrown in the mix. I just feel like the gameplay holds AoF back.

This is probably a me problem, but I don't like how sluggish the special moves feel. A Hien Shippuu Kyaku or a Haoh Shoukou Ken takes eons to come out, so don't go using them willy-nilly. Then there's the meter mechanic, the Spirit Gauge. I feel that it's a hindrance.

Not only do you need it to perform special moves which drain a lot of it, but it's difficult to get it charged high enough with the AI being so neurotic. They'll be constantly taunting you to shrink the gauge or outright intercept you, while they constantly charge theirs up. It feels like this picture. Mr. Big is especially guilty of this. Penis-headed bitch. But I'll give SNK some credit, the Spirit Gauge adds another layer of strategy to the game, which did keep things interesting.

I respect this game as one of SNK's legacy titles, but it's not something I'd like to revisit.

the game looks nice but it doesn't do much mechanically. its crazy to see your character get their shit kicked in to the point of a concussion.

Its original mechanics diferentiate it from Fatal Fury, but fails to be as compelling as the original series

Very flawed port of an already flawed game (The sequel though is the dog's bollocks). This was never a Street Fighter 2 contender so hopes for the snes version weren't high. It's not too bad graphically, fairly faithful to the original, even if they did have to shrink the characters down a bit. The sounds and music are very muddy though, not its best feature. I can't say much for the gameplay either, vastly overpowered moves and an unforgiving AI mean you probably won't be replaying this much.

While the graphics are nice and colourful, a good representation of the Neo Geo's sprites, the gameplay leaves a lot to be desired. The original was known for its clunky and heavy movement, and this takes it to the next level. Slow moving, badly animated figures with massive latency between button presses and anything actually happening on screen. The sound too is woeful, underneath a basic as they come score you may just be able to pick out some scratchy sampled voices. Shameful.

Although not a popular game, this was the game that created many mechanics that we still see being used to this day in fighting games. Super influential among developers at the time.

Art of Fighting introduced supers/super meters, and taunts. The 2D sprites were ahead of its time, however, the most important part, the gameplay, was still quite clunky. Also, the characters weren't as interesting as other fighting games at the time which held the game back a lot.