Assassin's Creed II

Assassin's Creed II

released on Nov 17, 2009

Assassin's Creed II

released on Nov 17, 2009

Discover an intriguing and epic story of power, revenge and conspiracy set during a pivotal moment in history: the Italian Renaissance. Experience the freedom and immersion of an all new open world and mission structure with settings such as the rooftops and canals of beautiful Venice. Your options in combat, assassination and escape are vast, with many new weapons, settings and gameplay elements.


Also in series

Assassin's Creed: Project Legacy
Assassin's Creed: Project Legacy
Assassin's Creed: Bloodlines
Assassin's Creed: Bloodlines
Assassin's Creed II: Discovery
Assassin's Creed II: Discovery
Assassin's Creed: Altair's Chronicles
Assassin's Creed: Altair's Chronicles
Assassin's Creed
Assassin's Creed

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Ah, Assassin’s Creed 2. The first gaming experience that deeply resonated with me as a kid, even if I could only appreciate only half of it at first. This game was already special to me 15 years ago, but replaying it after getting older and having a better understanding of gaming as a medium, made me realize how much care and love had been put into it and how deep it actually is in some aspects.

This game is just one of these games that makes me “feel” things. You know, how a game can move you, evoke deep emotions within yourself just by sheer presentation alone. Running across Venice’s rooftops, with Jesper’s Kyd’s fabulous soundtrack playing in the background and the sound of the bustling streets below; none of the Assassin’s Creed games have been able to replicate this feeling for me, even if some handle gameplay and story elements better.

This game is our first introduction to one of gaming’s most iconic protagonists, Ezio, who is undoubtedly AC’s most loved protagonist for many reasons: one being that he is just very likable, but also because he got the most room to grow as a character thanks to having three games dedicated to him. Though not being the best part of his story, AC2 is a strong starting point that offers compelling characters and some of the most iconic scenes in the series, as well as a rich narrative that delves into subjects such as the price of revenge, or the struggle to find meaning in a conflict you were thrust into without your approval.

It also introduced many of the mysteries that made the AC franchise and its modern-day story so compelling in the first place: what happened to Altair after he defeated Al Mualim, and why did he write the codex pages? Who was Subject 16, and what did he discover while in the Animus? And who are the precursors that created the apple of eden, and what are they trying to warn us about?

Even outside the story, the game communicates through its visuals and gameplay. How each city has its unique personality, with distinct color palettes and level design, pushing you to adapt, and making the parkour rewarding and engaging. Or for instance, how you can see the color grading of Monteriggioni slowly change and the street becoming busier as you renovate the villa, reflecting its financial state. These are small details, but they matter and show the thought and care that was put into this game and now feel absent in current Ubisoft titles. It just enhances the overall atmosphere and immersion, coupled with the ambient sounds of the city and Jesper Kyd’s mysterious yet elegant soundtrack.

From a gameplay standpoint, AC2 pretty much improves and refines everything its predecessor did. More ways to assassinate your enemies with new techniques and weapons, more ways to interact with the world around you for social stealth. The combat, although simple, is stylish and you’ll find enjoyment in trying to look as cool as possible. The game structure has been made less repetitive and offer more interesting side activities to tackle, such as the iconic assassin’s tombs that are intricate parkour challenges in mesmerizing locations. Though I surely miss the more open aspect of AC1 assassinations that gave much more player agency on how to plan them out.

I will never get tired of this game, even if it's a painful reminder of what Assassin’s Creed used to be. It can be hard to believe that Ubisoft used to make games like these when we look at their current catalog. But even so, this will always be one of my favorite games and a clear example of why I love video games.





people who cosplayed as ezio when they were a kid are literally winning/have an actual job in real life while people who want to be like sora are sitting their ass browsing discord all day... sad world welivin...

this franchise was always just ok and even ten year old me who never saw a single review of these games thought that so it must be true