The American Colonies, 1775. A brave young warrior fights to save his homeland. But what begins as a struggle over territory turns into an extraordinary journey that will transform him into a Master Assassin—and will forever change the destiny of a nation. You are Connor, warrior son of a Native American mother and British father. As the colonies draw closer to revolution, you will dedicate your life to the freedom of your clan –becoming the spark that ignites the revolution into full blaze. Your crusade will take you through blood-soaked battlefields to crowded city streets, to perilous wilderness and beyond. You will not only witness history—you will make it. Welcome to an entirely new chapter in the Assassin’s Creed saga.
Also in series
Reviews View More
This review contains spoilers
The cutscenes are also dull. Characters remain in one spot at all times, mannequins delivering their monologues with little to no human expression, and the background audio remains dead silent.
The cherry on top is the ending, where you have a worldwide apocalyptic event you've been building toward for five full-length AAA games; how do they stop it? Desmond puts his hand on an orb and dies.
How does it work? What exactly is happening to stop massive solar flares from cooking the earth? Because the game decided that THIS method, the most important of them all, wasn't worth explaining beyond "it will work."
It felt like an insult to everyone who invested their time, money, and energy into the previous four games and built up their expectations for what the saga's conclusion would play out.