Assassin's Creed

released on Nov 13, 2007

Assassin's Creed is a non-linear action-adventure video game, during which the player controls a 12th-century Levantine Assassin named Altaïr Ibn-La'Ahad during the Third Crusade, whose life is experienced through the Animus by his 21st century descendant, Desmond Miles.


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I loved this game for what it is, but I hate this game for what it has turned Ubisoft and the open-world genre into.

The Assassin’s Creed franchise has spent much of the past decade as one of the poster children of everything wrong with Triple-A gaming and because of that, it’s easy to forget just how bold and unique of a game the first Assassin’a Creed game was. Sure, parts of it are similar to games that came before — Tenchu, Prince of Persia, Thief, and even Sly Cooper are all obvious reference points — but the sum of those parts was unlike anything else at the time. There wasn’t exactly an abundance of historical/sci-fi open-world stealth-action games with a focus on parkour and social stealth, is all I’m saying. Assassin’s Creed was also one of the first true “next-gen” games of the 7th generation. It would’ve been close to impossible to do what this game did, at the scale it did, on 6th gen hardware.

All of that being said, how does the game actually play? Not great. It’s extremely rough around the edges, and there are a lot of edges here. Playing this game can feel a bit like you’re stuck in a Groundhog Day loop with the amount of times you’ll be doing the same copy-pasted missions over and over again. The combat never presents much of a challenge and doesn’t evolve much throughout the game, the AI is brain dead, and the modern day sections are by far the worst parts of the game.

Even if much of the actual moment-to-moment gameplay isn’t exactly good, there’s still quite a lot to like here. The Holy Land is lovingly detailed and can be a lot of fun to parkour around. The story is a bit of a mess, but Altaïr is a compelling protagonist with a good character arc. The parkour and social stealth are well implemented, and the music is really good. Assassin’s Creed was a big swing for Ubisoft, and while they didn’t hit it out of the park it provided an excellent concept to build on and plenty of potential to grow. For a time, its sequels began to live up to that potential, which makes it all the more disappointing when this series began wasting that potential.

Nome: Assassin's Creed
Plataforma: Xbox
Data: 15 Janeiro 2024
Horas Aproximadas: 46 Horas
Dificuldade: ☐ Muito Fácil | ☐ Fácil | ☑ Normal | ☐ Difícil | ☐ Muito Difícil

My first AC game, and I loved it so much but after 6+ missions of doing the same shit with little variation I was getting a little bored. But this game really did change me. I played it around 2011/2012.