Asura's Wrath

Asura's Wrath

released on Feb 21, 2012

Asura's Wrath

released on Feb 21, 2012

The game follows the title character, the demigod Asura as he seeks revenge on the pantheon of other demigods who betrayed him. The story is presented in the style and format of an episodic series of cinematic shorts, including opening and closing credits, with the gameplay being integrated into the cinematic where players switch between third-person combat and interactive sequences with player input in the form of quick-time event button prompts. Because of its unique style, the game has been described in the media as an "interactive anime". According to the game's producer Kazuhiro Tsuchiya, Asura's Wrath takes elements from Hinduism and Buddhism and blends them with science fiction, with the main character based on the ever combative and superiority-seeking beings of the same name that are part of the Hindu and Buddhist cosmology.


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Condense four seasons of an anime that never existed and you get this game, an OTOKO NO ROMAN shonen of epic proportions with stellar action choreography and art design, topped with a tried-but-true but still blood-pumping story. This game has a master vs pupil deathmatch on the moon while Dvorak's 9th plays and it's not even the best fight.

At the height of the “Crapcom” era we still got a few gems. This is one of them

praying for the day this gets an official pc/steam release

Asura's Wrath is the literal definition of that really talented kid that stopped following his dreams because his parents stopped giving him money and support.

In terms of the core concept of the game: it is really really good! It presents an amazingly exagerated world inspired by Hindu and Buddhist stories, with sequences that rivals Metal Gear Rising in terms of levels of hype.

The combat is reminiscent of games like DMC or Bayonetta, but with the additions of gimmicks unique to it, and the bizzarre ability to make stuff like quick-time events actually engaging and fitting.

Just looking at it, you want to scream "YO THIS GAME IS SOOOO COOOLLL!!! I CAN'T WAIT TO CHECK THE ENDING AND SEE HOW THIS RIDICOLOUS BUT AMAZING STORY IS GONNA END!!!"
.... and then you reach the end and find out that the final sequence of the game has been locked by Capcom behind DLC......

Now don't get me wrong, you can still enjoy this game by itself, there is technically a sort-kinda-satisfying "conclusion" to it, and the rest of the game is able to stnd on its own... but also is like having a book and not being able to read the final chapter.

As a whole Asura's wrath is awesome, a bombastic sugar-thrilled experience that I hope capcom brings back on modern consoles.... but it is also the poster child of some of the greediest and worst decisions this company have made over the years.

Still great, but not better than God Hand imo

Asura's wrath can be described as a very shallow experience when it comes down to it. But despite that this game has so much charm and style to it that it more than makes up for any big issues that come from the style of game it is. Probably like 60-70% of this game are qte cutscenes that will present you with some of the sickest shit you've ever seen in your life. Meanwhile that 30-40% is a mixture of a 3D fighter and a on rails shooter. Don't ask me how it all works cause it just kinda does. The story and characters have all the subtlety of an atom bomb but I think the over the top nature of it all works and it sucks that the true ending of the game is locked behind dlc that can be hard to experience nowadays cause I think those last 4 episodes have easily the best story and character moments in the whole game. This game is in desperate need of a definitive edition so the dlc can be preserved in a better way cause I emulated this game and getting the dlc to work that was a process in a half but seeing how we've seen hide nor hair of this game since it's release i have my doubts. Regardless the game itself was very sick experience that I'm glad i got to experience.