Atlas Fallen

released on Aug 10, 2023

Rise from the dust and glide the sands of a timeless land, filled with ancient dangers, mysteries and fragments of the past. Hunt legendary monsters with powerful sand-infused weapons and abilities in spectacular, super-powered combat.


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Unfortunately this game just couldn't keep me past what I've played. Started to feel like a chore to play. That said it isn't bad. Combat is interesting even if it does control a little odd, the movement is also pretty neat. Didn't really pay attention to, nor care about the story, but I feel like this game might really click with some people, it's one of those.

The most notable thing about Atlas Fallen was its movement—sand sliding and jumping—which remained fun throughout the playthrough. Each map was designed for mobility, and while the barren wastelands often didn’t offer much in the way of colourful spectacles, they were nevertheless wonderful to explore.

As for what else it offered, it wasn’t terrible, but wasn’t great either. It struck me as an old fashioned action game where it was comfortable not pushing boundaries or attempting to create a groundbreaking story. There were monsters, and the goal was to fight them, oftentimes by slowly whittling down their health. I won’t deny I had fun despite its faults, and thankfully it presented options when it came to armour and abilities (aka essence stones).

I wanted to love Atlas Fallen - I’d seen some gameplay footage here and there and it looked like something I’d love.

However, playing it - it felt a little … rough.
Animations were a bit stilted, combat never felt quite right and the platforming was too floaty to be precise for some of the segments that required it.

I still have no idea how to do the whole “animal leads you to treasure” side moments. Every single time I tried to do it, the animal spotted me, or surrounding animals would spot me and ruin the entire thing.

It feels so close to being something really good it just never quite gets there. Even with its story, it feels a little half baked.

I did enjoy the idea of targeting specific parts of larger enemies to destroy them though, and the fact parrying plays a huge role in combat. Also, having your weapon increase in size and damage as well as your attack speed go up with more time in battle/without taking damage.

The world is annoyingly kinda bland, it’s mostly just vast swathes of sand and then some trees / grass areas, with little variation or anything to make it really look beautiful to look at (there’s plenty of games with just sand areas that look damn good so it can be done).

I had fun with it, I just really wanted more.

Atlas Fallen hat mich durch die Bewegungsfreiheit und die fordernden Kämpfe sehr gut unterhalten und, dass man das komplette Spiel zu zweit durchspielen kann, ist die Kirsche auf dem Sandkuchen. Die kleinen technischen Mankos haben das Spielerlebnis nicht so sehr gestört und der für mich spaßige Schwierigkeitsgrad könnte eventuell für andere zum Problem werden, aber man kann das Spiel natürlich auch auf easy umstellen.

This game was surprisingly more fun than I expected. The whole thing feels like a last gen god of war ripoff action game with a serviceable story. Combat, build, and customization are where this game surprised me. The momentum system was fun and really encouraged fast paced DMC style hack and slashing. Im burned out on open worlds but glad that this one wasn’t too big and the sand traversal was fun to zip around. Originally not a full priced game but if you can get it for around $20 you should definitely enjoy it.