Batman: Arkham Knight brings the award-winning Arkham trilogy from Rocksteady Studios to its epic conclusion. Developed exclusively for New-Gen platforms, Batman: Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile. The highly anticipated addition of this legendary vehicle, combined with the acclaimed gameplay of the Arkham series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. In this explosive finale, Batman faces the ultimate threat against the city that he is sworn to protect, as Scarecrow returns to unite the super criminals of Gotham and destroy the Batman forever.

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i know it's not perfect but it's my favourite

Takes everything good about the stealth and combat of City and refines it too near perfection. My only complaints with them being reduced down to trite reasons that likely won't bother most people: brutes' punches come out way too fast, unavoidable fixed camera angles during certain takedown animations, the game still not really punishing the overuse of detective vision.

The world is crazy well realized, with graphics that you wouldn't believe are from UE3. It's only a small chunk of Gotham that's been abandoned but there's tons of distinct landmarks and design choices to make every street feel unique.

Side Missions are the best they've ever been. Less of the "go here and do x" busywork from City and Origins. Highlights being Gunrunner, Two-Faced Bandit, Riddler's Revenge (the missions themselves not the act of collecting the trophies), all the Militia Checkpoints/Towers/Bombs stuff (reminded me of Far Cry outposts but minus the genericism), and all the Season of Infamy missions. The main campaign also takes you through every notable part of the city and is never a bore thanks to how polished the mechanics of the game are. Just wish there were less walking-n-talking unskippable gameplay segments that grind the pace to a halt (Reducing the blast radius of the explosion at Ace Chemicals, repairing the Batmobile, and more). I get that these happen at important moments but the "gameplay" of these moments contribute so little to testing the players' skill, I would rather they just make them cutscenes or allow the player to skip them on repeat playthroughs.

The story is possibly the weakest aspect of the game, but only because everything else about it, I have much more to praise. There's more going on in the story of AK than any of the other games and I found myself very engaged with it even if it does lend itself to a few more annoyances though, like the reveal of the Arkham Knight's identity and the Joker disease.

Otherwise, the game is top notch. I find myself replaying this one more than the others because of how perfected the freeflow combat, stealth, and traversal feel compared to the rest of the series. There's never a dull moment.

ALSO, the most common sentiment I see about the batmobile is about it being overused but in actuality, you spend 19% of the game in the batmobile and exponentially less if only counting tank battles— which is the thing that people like to whine about being too abundant when that is objectively not the case. And even if you do have to duke it out in the tank, they take like 10 seconds to two minutes at most (unless drones come out in waves of 40 like some of the endgame Disarmament Missions). The only notable stretch of the game where you're in the batmobile for the majority of it is during the Cloudburst segment, but even that shouldn't take you any longer than it did to complete Simon's Airship. The amount of combat, stealth, and Batman-being-on-foot segments far outnumber the number of times where you're fighting drones.

So they made Arkham City even bigger and honestly most of this game is on par with it, if not better. Unfortunately I am one of those people who wasn't a fan of the batmobile and the fact that it's a constant presence got pretty irritating after a while.

Also why did the riddler think it was a good idea to challenge Batman by making him drive his car, seems rather stupid if you ask me

Riddler gives Batman his ultimate test of intelligence by making him drive a car really fast.