Battle Brothers

Battle Brothers

released on Mar 24, 2017

Battle Brothers

released on Mar 24, 2017

Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory? The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.


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Goddamn this is hard but incredibly satisfying once you get your party off the ground. Fantastic strategy with endless replay ability, could spend hundreds of hours on this one.

the luck is against me the luck is against me the luck is against me the luck is against me the luck is against me the luck is against me the luck is against me the luck is against me. It's still a fun game by a German indie developer team.

So, I think Battle Brothers is very good with the potential to be great. But the truth is there are alternatives that are superior. A turn-based Mount & Blade + Jagged Alliance 2 with a dark fantasy setting is very appealing and cool. But eventually the loop becomes very repetitive with only a handful of ways to progress. If you really like that loop, this game can be a 5/5 game, but for me on the fourth or fifth campaign it got stale when other games like M&B or Wartales doesn't. It may click for you though, and if it does, hell yeah.

A good game, but its loop ends up becoming stale quite quickly. The problem I had with it is that, aside from making number go up, there's no real goal to the game. That's fine for some people, but I want a little more narrative meat

as vezes eu acho que esse jogo foi feito pra mim. é simples. fácil de entender. é sadicamente punitivo e quase (muito quase) que completamente largado a chance. você é capitão de uma companhia de mercenários e tem que sobreviver num mundo low-fantasy, enfrentando ladrões, goblins, orcs, necromantes e seres nefastos, simples assim. os eventos no worldmap saciam minha fome por algo diferente de vez em quando, mas adoro o combate. não é nada demais, mas faz tudo de uma forma excelente, pense em darkest dungeon, mas em um grid de hexágonos em mapas de batalha gerados aleatoriamente que dependendo de qual sua posição no worldmap, adicione ainda mais do sabor ácido de perder tudo e o retrogosto do potencial e promessa de glórias e riquezas que permeiam cada rolagem de dado para acertar um oponente numa situação de vida ou morte. eu aprecio muito cada momento desse jogo, cada micromanaging e macro, posicionamento de infantaria, quais armas vão usar e quais perks melhores se encaixam nele e as consequências de suas escolhas no campo de batalha. narrativa é quase nula, você é basicamente um player e 25% de um dungeon master, você constrói a narrativa e da um fim a ela, seja por cansar de jogar naquele momento ou por ser completamente aniquilado por uma horda de orcs pelados.

This review contains spoilers

daaang bruh! i only had 1 good run but i swear everything i do is really optimized!!!!!!! FUCK