Battle Mania Daiginjou

released on Dec 24, 1993

Battle Mania Daiginjou is a shoot 'em up developed and published by VIC Tokai in 1993 for the Sega Mega Drive exclusively in Japan and South Korea. It is the sequel to Battle Mania (which was released in the US as Trouble Shooter).


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Imagine if they took Trouble Shooter and somehow made a better version of it somehow. Like imagine Trouble Shooter is a brand of sake you like. And maybe somehow somewhere, someone found like a much older and rarer version of that sake, and opened it up and poured it for you, and when you tasted it, it was at once familiar to you yet somehow much more refined and fulfilled, that much closer to actualizing its potential into exactly what it was supposed to be all along. It’s kind of like that, a much higher quality bottling of sake, a vintage even.

this game has some pretty neat setpieces, a really neat interplay of stylish sci-fi and silly absurdism, and it's hard not to be at least a little charmed by the story and characters, but as far as gameplay goes i can't say i had a whole lot of fun. felt my characters took up too big of a portion of the screen, and with stuff coming at me from all sides, too often did it feel like stuff was just hitting me without me being able to register what's going on. it's also a little bit tough on the eyes at some points with how intense and hard to parse certain backgrounds are. i'd still recommend it, though, partially because others seem to like this a whole lot than me, and because the plot is pretty endearing to follow. if you like 80's anime OVAs and the sega genesis, you are pretty much the target audience.

Instantly after beating Battle Mania Vintage, I was like, "Okay, let's go at it again," and I beat it a second time.

That's how you know you've fallen in love with a video game.

People'll gas up Gleylancer like it's the second coming of Christ where this is like...infinitely more impressive in every regard. Takes everything from the first game, adds a bunch of polish, humor, and a BANGER of a soundtrack that just brings it up to a near perfect shmup package.

Fantastic follow-up! More co-pilot action but now being twice as difficult as the original. Innovative stages and abundant surprises around each boss completion.