Bayonetta Origins: Cereza and the Lost Demon

Bayonetta Origins: Cereza and the Lost Demon

released on Mar 17, 2023

Bayonetta Origins: Cereza and the Lost Demon

released on Mar 17, 2023

Long before this trainee of the dark arts would come to be called Bayonetta, she took a fateful journey into the forbidden Avalon Forest. Alongside her was Cheshire, her very first demon, possessing Cereza’s stuffed toy. Play as both Cereza and Cheshire and search through the treacherous forest to look for the power to save Cereza’s mother.

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Cereza and the Lost Demon is a pretty good action-adventure game right until the ending. Many of its features are well implemented to the game and doing any of the tasks doesn't require too much time per task. The visual style is great and while combat isn't anything special, it still has more feeling than that of NieR:Automata. I could give a minus for having to control two characters instead of one at times, but then again it isn't too hard to get the hang of and it also makes co-op experience possible with Joy-Cons.

The only drawbacks of the game were its slow start and its abysmal ending. At the start you have to go through quite a bit of dull tasks and some story before you get to actually play the game. But who the fuck decided that it was okay to end the game with two on-rail chases and a boss fight with THREE rounds that takes like half an hour to complete. None of it adds up with every other task taking like few minutes to complete to suddenly have a boss fight that takes ridiculously long time to beat. If I was up for playing Subway Surfers I would do just that. Also I hate the kind of design, where you kill the boss, but it miraculously finds a connection with god and completely revives AND gets stronger. These should be implemented in a way boss phases normally have. If I deplete the boss's health bar, then I win or at least the fight is over. It should always be that way.

Lo mejor de este titulo sin duda es su diseño artístico, y a la vez también es uno de sus puntos débiles, ya que q menudo el estilo artístico elegido dificulta comprender el dibujo.

Aún así es un título muy recomendable para quien quiera saber el origen de la bruja de Umbra.

simplesmente lindo, a arte desse jogo me faz ficar maravilhada toda vez que eu abro ele, e a mecanica é bem legal

Played through the demo, and was most definitely not sold on the game. Seems to be a microcosm of the type of modern cinematic game I largely avoid these days.

Most of the hour-and-a-half playtime alternated between holding up on the control stick and watching cutscenes. I could hardly believe my file was already at 10% completion by the end of what felt like a protracted introduction, for what is supposed to be a full-priced game.

Offering to automate Cereza's spells at the beginning didn't bode well. While controlling two characters at once is interesting, the game seemed to think its story was much too important to give me any time with its gameplay.

Why do big developers still have so much trouble synergizing story and gameplay? Why do they treat games like movies and wrest control from the player during exciting story bits, only to give it back for a stroll down a pretty, non-interactive linear hallway? Isn't the whole point of games for players to experience these moments themselves, through gameplay?

Would finding the baby metroid at the end of Super Metroid have been a tenth as impactful if it had been a cutscene? Didn't The Stanley Parable already obliterate this brainless nonsense more than a decade ago?

You're making games, guys. Not movies. Not books. You don't have to narrate what's on-screen. I have eyes.

It seems mean to complain that the game is too long when it’s so enjoyable throughout. That is my biggest knock against it. The presentation is outstanding, with a great art style for the Switch and a nice storybook aesthetic and voice acting.