Beat Saber

released on May 21, 2019

Beat Saber is an immersive rhythm experience you have never seen before! Enjoy tons of handcrafted levels and swing your way through the pulsing music beats, surrounded by a futuristic world. Use your sabers to slash the beats as they come flying at you – every beat indicates which saber you need to use and the direction you need to match. With Beat Saber you become a dancing superhero!


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J'pense qu'il faut être génétiquement modifié pour pouvoir faire des musiques en difficulté expert+. À part ça, c'est agréable de pouvoir découper des cubes en rythme sur des musiques qu'on apprécie.

I do sometimes forget in the heat of the moment that I fall violently ill under the influence of virtual reality and this game was no exception. In no other video game can I be on the verge of projectile vomiting whilst simultaneously attempting to keep up with the rhythm of an imagine dragons song. Wait no. No bad example actually for that band alone I think I can. A mere 2 stars from bobular burgerfront

It's a fun and fairly simple but also simple to grasp VR rhythm game. a little more presentationally polished, and bespoke beatmapping versus a good portion of the auto generated rhythm games.

I like those more in a way because even if it's semi shoddy mapping, they do have all the tracks I like. Those fell off when streaming platforms became a little too stingy for small indie devs. Which is pretty saddening. The positive here in addition is that it almost -can't- break permanently, or at least to the extent any other game will or won't.

The difficulty isn't quite for me, content to play medium across about 6 years of rock band. That makes the modding community a bit of a disappointment, as custom songs are way too hard, untested and broken or both. But it's nice to see so many put genuine effort in making their songs accessible. I also feel like the game's ramping of the difficulty didn't make a lot of sense in the campaign. The modifiers added were on top of already increasing song difficulty and this happened super quick to where I hit a ceiling for how often I played.

The songs themselves included are fine, and a couple are pretty catchy. But nothing so memorable as to earn a regular listen from me. The DLC is also a little sparse when compared to other rhythm games in general.

the visuals are a polished basic look, like a futuristic foam tunnel.

Still, it is one of the most solid VR rhythm games and due to its popularity has stayed strong in its support, and it's not entirely daunting to out of shape rhythm game casuals like me, since it does provide a variety of customization options save for the main campaign.