Behold the fierce blend of "Warriors" and "Berserk"! The action of cutting through hundreds of enemies, fundamental to the Warriors series, is fused together with the dark and gruesome atmosphere of the world of "Berserk", making various heretofore unseen acts possible, such as using a giant man-sized sword to cut enemies in half, as well as smash or send them flying with the "Slash" and "Smash" actions.
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I have never played a Dynasty Warriors game, so this was my first glimpse into the franchise. I can't say I'm much inspired to seek out and play any of the other titles, but for all I know this could be quite a bit worse than the others.
Berserk is a manga series I very much love, and this game is a butchery of everything that makes it special. The story is retold through terrible looking in game cinematics combined with sections of the anime ripped out and spliced in.
The game's biggest sin is how repetitive it is. It is viscerally satisfying to cleave through hordes of enemies, but that is literally the whole thing - the gameplay never advances beyond basic combo attacks. There are boss fights that try to mix things up, but they all feel clunky and don't so much alleviate the boredom as they do introduce frustration in its place.
As if the game wasn't long enough, they frequently add filler sections to the plot to further pad the mission count. With classics like the three mission section where Guts protects local villages from thieves during Golden Age - this literally never happens. It's not as if Berserk as a story lacks enough battle scenarios to fill a game like this, so I don't understand why they felt the need to put the plot on hold to make you do even more identical battling.
If you like Berserk, there is some cheap fun to be had here, but there is nothing of substance to this game. It's ugly, overlong and is a disservice to the quality of Miura's original work.
Berserk is a manga series I very much love, and this game is a butchery of everything that makes it special. The story is retold through terrible looking in game cinematics combined with sections of the anime ripped out and spliced in.
The game's biggest sin is how repetitive it is. It is viscerally satisfying to cleave through hordes of enemies, but that is literally the whole thing - the gameplay never advances beyond basic combo attacks. There are boss fights that try to mix things up, but they all feel clunky and don't so much alleviate the boredom as they do introduce frustration in its place.
As if the game wasn't long enough, they frequently add filler sections to the plot to further pad the mission count. With classics like the three mission section where Guts protects local villages from thieves during Golden Age - this literally never happens. It's not as if Berserk as a story lacks enough battle scenarios to fill a game like this, so I don't understand why they felt the need to put the plot on hold to make you do even more identical battling.
If you like Berserk, there is some cheap fun to be had here, but there is nothing of substance to this game. It's ugly, overlong and is a disservice to the quality of Miura's original work.