Beyond the Beyond gather warriors, mages, pirates and mystics. Observe as they transform into more powerful classes. Clerks evolve into high clerks monks into master monks and conjurers into mighty summers. Unravel complex secrets in two richly textured views, explore in lush top-down isometric view and battle savage enemies in full 360. Grow stronger and smarter, with each victory your swordsmanship increases in power and your magic will swell with potent energy. Use supreme magic to summon monsters, fatal storms to hurl tormentors into another dimension or drown them in a boiling sea of fire.


Released on

Genres

RPG


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I remember liking this game as a kid and I even bought it later as an adult to revisit it because of my memory of enjoying the story (though I never did). But after seeing reviews for it all over the internet I must have been mistaken. I really need to revisit it to see if it's worse than I remember.

Beyond the Beyond was Camelot Software Planning's first detour from the Shining franchise, an 'old-school' JRPG whose combat mechanics predate the likes of SMRPG and FFVIII. That level of creativity (and foreshadowing, considering what they worked on later) is also found in their numerous dungeons, with eclectic and sometimes difficult designs that reveal their dungeon-crawler roots. Other than that - boredom prevails, from its slow pacing to the overlong scenes and dialogue bloat (which appear to be chronic issues for Camelot), from the excessive encounters to the bland story & characters. Its Active Playing System, that rewards timely inputs via guards, counter/bonus attacks and super moves, manages to keep the player awake but could hardly offset the genre's trademark repetition.

A contender for worst major commercial JRPG of all time. I will never forgive Camelot

I think I actually enjoyed Quest 64 more than this lol