Blood: Fresh Supply

released on May 09, 2019

A remaster of Blood

Originally released in 1997, Blood is a First-Person Shooter that helped redefine the genre and introduced many elements now accepted as commonplace. In the original and the updated Blood: Fresh Supply, players jump into the boots of undead gunslinger Caleb as he seeks revenge against the dark god Chernobog. Caleb’s arsenal features a mix of standard and occult weaponry, which he uses to devastating and gore-filled effect. In the game, players visit a terrifying world populated by hordes of bloodthirsty fiends – including cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors. This remaster makes several graphical improvements and adds several multiplayer modes, as well as improved mod support.


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Fresh Supply


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blood... is good... (wait that doesnt rhyme like how i thought it would)

doom uses it's garish colours and primitive but expressive graphics to create a world that feels alien and martian in so many ways. it's stylish, but it never fully worked for me. blood - with its trimmed down colour palette and more familiar spaces - goes the opposite direction, creating this 19th century sci-fi horror setting that still looks incredible all these years later.

game still plays damn well too, and still feels so unique for how it eschews the archetypal fps arsenal in favour of its own set of weapons. sure there are some classics like shotgun, machine gun and rocket launcher, but then there's the handgun being replaced by a flare gun which can kill in a single shot but takes time and can damage you, the voodoo doll which can hitscan enemies but damages you if you miss your shot with it, and the delightful, wonderful dynamite sticks, which graciously remain viable - no, essential for almost the entire playthrough. their mere existence shifts the whole dynamic of the game from boomer shooter run and gun to a more tactical style of play, something which i feel suits it much better.

"I live.. again..."

the sourceports for this game are pretty nice (i tried one way back) but the fresh supply remaster by nightdive studios is the way to go. on top of being far more convenient for most players it adds new difficulty options that allow you to customize the way the game is played to better suit you. which is very handy because the basic cultists can be disproportionately difficult compared to other enemies on the vanilla difficulties, something that the remaster explicitly recognises and gives you the option to turn down their range and damage. this is how i played most of the game while cranking up other stuff like enemy density and i think it was a good decision overall

where the game does begin to stumble a bit is with the level design. mind you it started off great! episode 1 and 2 have many baller levels between them, and while some of the later levels in both episodes felt a bit meandering and languid, i felt like that vibe was always leveraged in a way that felt appropriate to the tone of those levels. episode 3 struggled a bit but had a great aesthetic and used the city theming with its levels very well. episode 4 was a disorganized mess all the way through, and was the hardest to slog through. the farting demon intestines level was a low, low point for the game. if one is to play this game i'd say there's no shame in stopping at episode 3.

despite that i thought that this shit very much ruled, and it's a game that still feels so modern, both graphically and gameplay wise. i would definitely be pointing anyone who wants to try out a boomer shooter in Blood: Fresh Supply's direction

"Hey what if we made Doom with a pretty kickass horror aesthetic?"

"Oh thats a nice ide-"

"And lets add stupid awful hit-scan enemies and awful maps as well!"

Shelving this for now, I really like it but I'm getting annoyed with some of the maps and how open they are. I prefer Doom 1's tight level design in terms of old boomer shooters but I can still appreciate this game is good even if it has a ton of bullshit.

Fast, difficult, and brutal retro FPS with an amazing horror atmosphere.

The game will absolutely kick your ass even on the difficulty equivalent to a medium difficulty in other retro FPS, and absolutely brutalize you on its high difficulties, be warned.

But beyond the difficulty awaits an extremely fun retro FPS rewarding quick movement, good tactical thinking outside of circlestrafing and shooting, and smart usage of the tools available to you.

The hellhounds can still piss off though.