You carved your soul to shreds in servitude to a dark god, but false promises and betrayal were your only reward. Now you have a score to settle and it will be measured in blood! Experience the madness in one carnage-soaked package! All the gore, all the unholy war! Zombies, gargoyles, hellhounds and blood-crazed hordes of horrors await! Crush loathsome evil of the mighty Tchernobog! Or condemn yourself to eternal damnation in this leviathan of unhallowed gaming action! Visit a dark near-future world populated by hundreds of bloodthirsty enemies. You'll engage in a nightmarish battle against the minions of an ancient god bent on wiping humanity from the face of the earth. With cultists, gargoyles, zombies, hellhounds, and an unholy host of other terrors, Blood immerses you in a world of horror unlike any you've experienced before.


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way better than Doom, Doom II: Hell on Earth, Quake, and likely other alumni. also way better than many games aping it and its peers: Dusk, Prodeus, and so on. it's actually kind of surprising how good it is, actually, given details regarding its production. is way harder than any of the aforementioned games. that can largely be pinned on something of a signature and infamous feature: the Cultists (and Fanatics): a common mook, the second monster met, is a fairly long-range high-damage shotgun hitscanner, with an elite tommy gun counterpart. they can't really be dodged or outranged, and they kill faster than an enemy first met in the penultimate episode. their presence alters the first-person-shooting on a close-to-if-not fundamental level, requiring peeking and pre-firing given that every half-second spent around a corner could cost ~50 health. learning how to counter them is counterintuitive and excruciating but rewarding; it's something special and not a sort of experience that would be replicated in the genre for around two decades.

there are only two real issues. first, the use of bullet-sponge boss enemies as recurring enemies after their boss fights -- boss fights which aren't even good. second, some maps (more parts of maps) are relatively and needlessly labyrinthine, bordering on reminiscence to contemporaries, but this is basically a nitpick in the face of largely above-par level design.

It's hilarious how one game from 1997 can be better than the most of FPS games these days.

Absolutely loved it.

vamos jogar blood juntos e toda vez q o caleb fizer uma referência a evil dead a gente se beija

Play in Raze source port nowadays.
Right up there with Plutonia for quality all the way through

Nice, hard as fuck and iconic. It used to scare the hell out of me when I was a kid.