B.L.U.E. Legend of Water

released on Jul 09, 1998

The intro starts with Maya on a helicopter being taken to see her dad who is on some kind of ship. During the journey she falls asleep and has a strange dream. Upon arriving she expresses her excitement at wanting to go swimming with the dolphins (or just one particular dolphin). Gameplay: It's divided in two parts: NPC Interaction and Exploration. In the interaction parts, Maya must talk to her father and other researchers from the underwater facility to get clues about the ruins. In the exploration parts, she explores the sea and the ruins. Maya and the dolphin must solve some puzzles together. Strangely enough, Maya doesn't use proper diving equipment, so in order to breathe, she must find some air spots in the ruins. The controls resemble those of Tomb Raider, but underwater.


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This game didn't feel like it was going to grab me at first, and I def had to push myself at a few points, but I'm glad I stuck with it to the end. While I generally prefer diving games to focus on wildlife or treasure collecting, an underwater adventure game is a very novel idea. The middle chapter takes a little too long, but overall it's a game you can beat in about 7.5 hours that doesn't overstay its welcome.

Even when I got the end and the story revelations seemed like stuff I saw coming halfway through the game or earlier, it still ended up taking it in a surprising, or at least interesting direction. I even got a bit emotional at the ending!

[Played via the PS1 core on the MiSTer FPGA]

I like that James Cameron is your father in this

If you're going into this thinking it'll be a chill underwater simulator along the lines of Aquanaut's Holiday or Endless Ocean, then I have some advice for you... don't! B.L.U.E. Legend of Water is an adventure game that has you alternating between wandering around a base that's out in the middle of the ocean and chatting with its denizens, and investigating a series of 'dungeons' in which you solve puzzles, dodge environmental hazards and generally try to avoid drowning by using air pockets to fill your lungs full of precious oxygen. It's a very silly game. The main character never brings any equipment with her on these underwater expeditions. She just relies entirely on her lungs to save her from drowning. The archaeological ruins that serve as the core of the game's exploration tend to be found just half a minute's swim from the surface. And the last hour of the campaign? Don't get me started. Remember the utter stupidity that Quantic Dream's Fahrenheit devolves into in the last act of its story? B.L.U.E. does something similar. It goes full sci-fi and in doing so, it goes full r...idiculous.

I think this game would've benefited a lot from toning down the more dramatic elements and just going for a more slice-of-life angle to its story.

Isn't a bad game, maybe too short, but it has good controls for the time and the plot/characters are also ok. May the mistery is too exploited 'cause for beign already used in other media and the render distance sometimes is too short, but aren't at the level of being killing game flaws