Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.


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An extremely impressive game at the time of release and the one that made most people aware of "indie" games. These days it's not that special and Jonathan Blow is a huge weirdo.

Mario+Pop little indie puzzle game. It has had a huge influence on the medium

Non ho voglia di fare la speed run

Braid is like the ultimate brain-teaser of a video game. It looks like a simple platformer at first, but the way it plays with time manipulation is mind-blowing. The puzzles are clever and challenging, the story is surprisingly emotional, and the art style is beautiful. But man, some of those later levels will twist your brain into knots! If you're up for a unique and thought-provoking experience, Braid is an absolute must-play.

Весь 4ый мир от начала и до конца - душная залупа; уровень 6.5 это просто пи__ец.

Но, несмотря на это, и на мою общую нелюбовь к платформерам (и прочим гев гаме, где надо думать головой), определенное удовольствие я от процесса получил.

Seems like Blow's pretentious attitude made people forget this is a legitimately solid puzzle game with an interesting gimmick. Sure the themes and story are dubious but its not at all present enough to warrant the amount of scrutiny I would give it otherwise.

But it's only okay when Kojima does it, I guess.