Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.

Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.


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Ironically it feels like Braid has been lost to time, which is a shame because it's one of the more unique puzzle games I've ever played. Perhaps a little too short for its own good, but an otherwise very tightly designed game about manipulating time in various mind bending ways, Braid holds up phenomenally and is an easy recommendation even by modern standards.

Um dos jogos que me fizeram entender o quanto jogos puzzles podem ser empolgantes e divertidos.

Beautiful game. It's insane that if you try to play it without smoking weed first it just doesn't run, though. I wonder how that effect was achieved?

The "My name is Ozymandius, king of kings" poem except replace being king of kings with being one of the biggest poster children of the then booming indie game market and replace the kingdom being reduced to just two pillars with the game's legacy being reduced to Soulja Boy jokes and Jonathan Blow constantly coming up with new ways to be a reactionary shithead

you play as Mario's dad or something wearing a suit there no point to the game