Bravo Air Race

Bravo Air Race

released on Jul 31, 1997

Bravo Air Race

released on Jul 31, 1997

Bravo Air Race is a different type of PlayStation racing game: instead of cars, you'll race with planes! There are a total of ten planes to initially choose from (including WWII style fighters and stunt planes), all differing in speed, acceleration and mobility. The types of aircraft include a Lightning, Mustang, Thunderbolt, Corsair, Zero Fighter, Sinden, Messerschmitt, Spitfire, Geebee, Pitts and two hidden planes. Once you select your plane, you'll be able to freely choose any of the four courses to race on: Canyon, Snow Land, South City or Mountain. Watch for arrows or listen to the announcer signaling when you need to turn, dive or climb as you make your way through the course. Play involves racing against the computer for three laps while trying to cross the finish line first. Find yourself lagging behind? Pick up red balloons with an "S" inside them for extra speed! After winning, you can then race on another course, choose a different plane, or try your hand at a Time Attack mode. Besides the one-player game, you'll be able to race against a second player on a horizontally-split screen. While the courses are not entirely open, those still having difficulty can choose an option to turn on blue spheres. These spheres will form a line helping players navigate the winding courses. Bravo Air Race also includes two camera angles for either a behind-the-plane or inside-the-cockpit perspective.


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a Ridge Racer for the skies. The rapid distance drawing keeps you on your toes^, one of the only flying games I know of where sharp reflexes are of greater importance to planned precision. It's an arcade game through and through, with mastery being the only end goal. Fine by me! Just make sure to turn the guide off. And I have no idea what those balloons are there for, somebody aughta shoot 'em down!!

^really only affects the already modest visuals' integrity, I think it's more of a feature for the surprisingly twitchy gameplay. The bigger downside is how little controlling your elevation matters (even discouraged with the amount of times you'll "Course Out" when first playing). Despite being an immediately satisfying game to race through, it sure is restrictive in its play space.

This is fun! Fantastic music, great controls, good track design.
I do wish it had more replay value though.