Brigand: Oaxaca is a highly difficult post-apocalyptic RPG/FPS set in Mexico. The story will take you from a banana plantation to dark toxic caverns, to the sprawling city of Pochutla, to the flooded coastline, to deadly demon-infested jungles, and more. There are 14 unique skills to upgrade with skill points, ranging from agility to firearms, hacking, hardware, voodoo, and more. Unlock up to 80 special abilities that allow you to do things such as throw your weapon, upgrade your guns, and even control the weather. Dangers include rival tribes fighting for fertile land, mutated ghouls that emerge from their caverns at night, vicious demons that hunger for your flesh, a flooded and irradiated coastline that eats away at civilization, disease, insanity, hunger, and more. You will die often, and you will like it. #indiegame, #fps, #rpg, #survivial, #horror, #mexico
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Profoundly weird, esoteric and almost unplayable if the weather isn't right, the feeling of playing a game held together by wires and gum is amazing, and the utterly ugly aesthetic surprisingly gets to you. In my current rig I'm unable to continue it due to crashes, and the developer has told me he doesn't really care about it which is the most based thing a dev can say.
Go get it and fund the dev's addictions.
(Copied from Steam)
Does my bullet miss? Ok what move are they doing? Right I'm dead.
Everything kills you quickly in this game, but thankfully virtually everything can be killed in a matter of seconds. This is a great way of making the gameworld feel dangerous while at the same time realistic. You really feel like every enemy has set stats and inventory uses like yourself, which further immerses the player in Brigand’s lo-fi, old school aesthetic.
If unpredictable and arguably unfair combat will stop you from playing this, there’s no shame. It’s hard to recommend this, especially considering that I had to message the developer to fix bugs during my playthrough. That said there’s a lot of freedom of choice considering the small ensemble of cast members and factions, a lot of different builds to play around with, the loveable characters one dimensional to the point of parody, the dated visuals cohesive in their incohesiveness. And the soundtrack is full of songs straight out of Machinimas from the early 2010s. Fans of Deus Ex, System Shock, E.Y.E. Divine Cybermancy, S.T.A.L.K.E.R. and the early Fallout titles will find something to love here.
If you’re reading this Brian, thanks you, this is a game I won’t soon forget.