Brigand: Oaxaca

released on Jul 11, 2017

Brigand: Oaxaca is a highly difficult post-apocalyptic RPG/FPS set in Mexico. The story will take you from a banana plantation to dark toxic caverns, to the sprawling city of Pochutla, to the flooded coastline, to deadly demon-infested jungles, and more. There are 14 unique skills to upgrade with skill points, ranging from agility to firearms, hacking, hardware, voodoo, and more. Unlock up to 80 special abilities that allow you to do things such as throw your weapon, upgrade your guns, and even control the weather. Dangers include rival tribes fighting for fertile land, mutated ghouls that emerge from their caverns at night, vicious demons that hunger for your flesh, a flooded and irradiated coastline that eats away at civilization, disease, insanity, hunger, and more. You will die often, and you will like it. #indiegame, #fps, #rpg, #survivial, #horror, #mexico


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the dark souls of highly difficult post-apocalyptic RPG/FPS set in Mexico

This is the only piece of media made by an american that's allowed to be racist towards latinamerica.

Profoundly weird, esoteric and almost unplayable if the weather isn't right, the feeling of playing a game held together by wires and gum is amazing, and the utterly ugly aesthetic surprisingly gets to you. In my current rig I'm unable to continue it due to crashes, and the developer has told me he doesn't really care about it which is the most based thing a dev can say.

Go get it and fund the dev's addictions.

ill actually play it eventually and probably enjoy it more. but for now, 2 stars is pretty accurate to my experience.

After 27 hours, I have just beaten the main campaign, and I feel like I've barely scratched the surface of what one can do in this game. Stats like Chemistry, Hardware and Medicine could potentially be useful, but I wouldn't know, because I never levelled them. This game allows for a lot of specialisation, and there are many ways to alter the game's world and story through your actions. This game is pretty much the ultimate janky RPG, and I would thoroughly recommend it to anyone who loved the original Deus Ex, and is okay with the idea of not having straight-up stealth level design in a Deus Ex spiritual successor (it bugged me for a while, but Brigand manages to work well regardless).

(Copied from Steam)

This is a really cute and charming game. Its also a frustrating and tedious mess. For every hour of loveable charm this game offers there is another of monotony, with the odd helping of bullshit permeating it. I’d say the charm is worth the frustration, but this is as much a test of patience as skill. I played it on easy mode and I'd still consider it one of the more challenging games I've played. Throughout most of the game one on one enemy encounters feel like a coin toss more than a fair fight. The average fight goes like this:
Does my bullet miss? Ok what move are they doing? Right I'm dead.
Everything kills you quickly in this game, but thankfully virtually everything can be killed in a matter of seconds. This is a great way of making the gameworld feel dangerous while at the same time realistic. You really feel like every enemy has set stats and inventory uses like yourself, which further immerses the player in Brigand’s lo-fi, old school aesthetic.
If unpredictable and arguably unfair combat will stop you from playing this, there’s no shame. It’s hard to recommend this, especially considering that I had to message the developer to fix bugs during my playthrough. That said there’s a lot of freedom of choice considering the small ensemble of cast members and factions, a lot of different builds to play around with, the loveable characters one dimensional to the point of parody, the dated visuals cohesive in their incohesiveness. And the soundtrack is full of songs straight out of Machinimas from the early 2010s. Fans of Deus Ex, System Shock, E.Y.E. Divine Cybermancy, S.T.A.L.K.E.R. and the early Fallout titles will find something to love here.
If you’re reading this Brian, thanks you, this is a game I won’t soon forget.