Castlevania: Lords of Shadow

released on Oct 05, 2010

Gabriel Belmont learns of a mask with the power to raise the dead and sets out on a mission to obtain it to bring his recently murdered wife back from the dead. Lords of Shadow builds upon the combat systems first explored in this series in 2003's Lament of Innocence and adds more violent kills to the mix. Inspiration for these changes seems to have come from 2005's God of War.


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ótimo game, gráficos impressionantes, jogabilidade e historia, recomendo para fãs de hack n slash.

Xbox Series X Retrocompatible

The combat handles absolutely beautifully once you get the hang of it, and new mechanics are added at just the right pace to keep things interesting. The environments and creature designs are just gorgeous, and so perfectly tailored to my specific tastes. I wasn't even paying attention to the story, really - just enjoying being able to exist in that world for a while.
I will say, I found the music lackluster. A banger soundtrack is important to me in a game like this, and a generic blockbuster orchestral score doesn't really do it for me.

não rodou no meu pc por glitchs visuais mas joguei ele na época do PS3 e me diverti bastante

É um bom jogo, porem, um pouco maçante depois de um tempo.

The game has only the framework of a narrative to keep the player moving from scene to scene. The characters are all so dreadfully bland, with the worst offender being the protagonist himself - Gabriel. He rarely says anything, and when he does you'd wish he hadn't. I've never heard a voice actor sound this uninterested in their own work before.

The game starts strong with regular boss fights and new scenery for each level, but at the back of my mind I kept wondering "how long are they gonna keep this variety up before it starts just recycling what's already been used?" The answer is: not long at all. The game is strong for the first couple hours, and quickly descends into tedium from there as the levels start to blend together visually and the same three enemies make up all the combat encounters. Online sources say the same is 18 hours long, which is actually criminal. You're getting your money's worth, I guess, but that is far beyond what a game of this scale should be. There's a reason all the old God of Wars (the games this is clearly influenced by) are all done in 5-8 hours.

The game feel here is also not great. The combat has some good ideas - I like the crystal system that makes you choose between healing and dealing extra damage - but it just feels bad to play. And no amount of good ideas can save a game that just isn't fun to control. If it wasn't clear, I didn't finish this one. It became too tedious and eventually at one point the plot contrived me to have to go and collect some keys or something for the dozenth time and I gave up bothering.