Chipper & Sons Lumber Co.

released on Nov 06, 2013

Welcome to Beaver Forest, where little Tyke is about to venture out into the world for the first time! You'll plant trees, chomp trees, and build a wide variety of things using the lumber that you gather! Find trees and cut them down to collect the wood. Take the wood to Mr. Chipper (your Dad) and he will make lumber for you. Using that, as well as the items you collect, you'll build things ranging from Lumberbots, to Totem Poles, to Crab Cabanas, and in the process you'll unlock new and more advanced blueprints! There are also plenty of mini-games offered by the inhabitants of the forest, each rewarding you with unique and helpful items, such as fungal fertilizer and storm callers, which can summon a rain storm at the press of a button to help your trees grow!


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The characters in this game look like creepy animatronics, the developer should create an horror game about that or something

De tempos em tempos prendem um Lula

Simply exquisite but I don’t think the person who made this did anything else that’s eventful

Chipper & Sons Lumber Co is the game most people know about as a game which was criticised for it's art style and made the creator so mad, that he used the said criticism to later create the most popular horror game of it's decade that needs no introduction. But disregarding this criticism, is Chipper any good on it's own?
Sadly, it's not. The game is essentially a grinding simulator, with no end goal in sight. You are required to build structures of varying uses, which themselves require the more and more bloated amouts of resources. While there is automatisation possible, the said auto production structures usually also require bloated resources, which creates a hellish cycle of constantly grinding resources to increase the production rate of the same resources, only to find out that the new unlocked blueprints are bloated even more. The process never changes, you do the same things throughout the entire playthrough.
What doesn't help is that half of the resources you need to progress rely on random chance of dropping, sometimes only dropping from talking to the same NPC in 1 minute intervals. And even adding to the pain of it, the map never actually becomes bigger: you just get more lots to build structures/grow trees, with the rest of the playable area staying completely static from the very start.
The only saving grace the game has is the writing. Scott Cawthon is good at making witty dialogue with dark humor inserted from time to time, even going as far as hinting at Chipper being some sort of murdering psychopath, which is played for laughs. No, I'm not going to write a theory about it, since it's just Scott's way of adding comic relief to the game. I liked the writing so much, that it made me kind of excited to play FNaF World at some point in the future.
Is it worth playing? Well, it's worth at least trying out. I only completed the game because I'm planning to play a fan-made sequel (Tyke & Sons Lumber Co.) in the future.

That sure was indeed.............a videogame. and to think. FNAF, the whole indie horror boom, game theory, and it's all Jim Sterling's fault.